use iSongsPlayed in eval
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@@ -360,11 +360,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_textSongsSurvived[p].LoadFromNumbers( THEME->GetPathTo("Numbers","evaluation stage numbers") );
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m_textSongsSurvived[p].LoadFromNumbers( THEME->GetPathTo("Numbers","evaluation stage numbers") );
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m_textSongsSurvived[p].TurnShadowOff();
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m_textSongsSurvived[p].TurnShadowOff();
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m_textSongsSurvived[p].SetXY( SONGS_SURVIVED_X(p), SONGS_SURVIVED_Y );
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m_textSongsSurvived[p].SetXY( SONGS_SURVIVED_X(p), SONGS_SURVIVED_Y );
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m_textSongsSurvived[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) );
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int StagesPlayed = stageStats.iSongsPassed[p];
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/* If the last song was failed, count it anyway: */
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if(stageStats.bFailed[p]) StagesPlayed++;
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m_textSongsSurvived[p].SetText( ssprintf("%02d", StagesPlayed) );
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this->AddChild( &m_textSongsSurvived[p] );
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this->AddChild( &m_textSongsSurvived[p] );
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}
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}
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break;
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break;
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