diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index 168e439e28..7b606241e0 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -55,7 +55,6 @@ D3DCAPS8 g_DeviceCaps; D3DDISPLAYMODE g_DesktopMode; D3DPRESENT_PARAMETERS g_d3dpp; int g_ModelMatrixCnt=0; -TextureUnit g_currentTextureUnit = TextureUnit_1; static bool g_bSphereMapping[NUM_TextureUnit] = { false, false }; /* Direct3D doesn't associate a palette with textures. @@ -1118,7 +1117,6 @@ void RageDisplay_D3D::ClearAllTextures() { FOREACH_ENUM( TextureUnit, i ) SetTexture( i, 0 ); - g_currentTextureUnit = TextureUnit_1; } int RageDisplay_D3D::GetNumTextureUnits() @@ -1128,8 +1126,6 @@ int RageDisplay_D3D::GetNumTextureUnits() void RageDisplay_D3D::SetTexture( TextureUnit tu, unsigned iTexture ) { - g_currentTextureUnit = tu; - // g_DeviceCaps.MaxSimultaneousTextures = 1; if( tu >= (int) g_DeviceCaps.MaxSimultaneousTextures ) // not supported return;