This commit is contained in:
Glenn Maynard
2003-09-15 05:27:34 +00:00
parent 1671e38f48
commit 4f24b51b67
+1 -1
View File
@@ -344,7 +344,7 @@ void ScreenManager::Update( float fDeltaTime )
* So, let's just zero the first update for every screen.
*
* XXX: If a new Screen is set during this Update, that new screen is Drawn
* before it's first Update.
* before its first Update.
*/
ASSERT( !m_ScreenStack.empty() || m_DelayedScreen != "" ); // Why play the game if there is nothing showing?