diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 793d2615c0..bc39dd0bef 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -344,7 +344,7 @@ void ScreenManager::Update( float fDeltaTime ) * So, let's just zero the first update for every screen. * * XXX: If a new Screen is set during this Update, that new screen is Drawn - * before it's first Update. + * before its first Update. */ ASSERT( !m_ScreenStack.empty() || m_DelayedScreen != "" ); // Why play the game if there is nothing showing?