From 461deced3a00a9c213cea5170dcfbec7df69f5b2 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Fri, 27 May 2011 23:28:14 -0400 Subject: [PATCH] Let's be doubly sure Survivals work. If a themer uses a non-existant default noteskin... ...well, at this point we're not responsible I think. --- src/ScreenGameplay.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 68750281d4..6da6822807 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -804,7 +804,11 @@ void ScreenGameplay::InitSongQueues() // In a survival course, override stored mods if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL ) { - pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage, "clearall,"+CommonMetrics::DEFAULT_MODIFIERS.GetValue() ); + pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage, + "clearall," + + CommonMetrics::DEFAULT_NOTESKIN_NAME.GetValue() + + "," + + CommonMetrics::DEFAULT_MODIFIERS.GetValue() ); pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks(); } }