From 3f7412428295cf5829399d23e154c2a858283d19 Mon Sep 17 00:00:00 2001 From: Jonathan Payne Date: Thu, 10 May 2012 05:59:20 +0000 Subject: [PATCH] even better. --- .../BGAnimations/ScreenStageInformation underlay/default.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua b/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua index 53098f389f..79af9fe45d 100644 --- a/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua +++ b/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua @@ -80,8 +80,8 @@ t[#t+1] = Def.ActorFrame { --Get scoring ready. if not GAMESTATE:IsCourseMode() then InitScoringModes( - (GAMESTATE:IsSideJoined(PLAYER_1) and GetUserPref("UserPrefScoringMode"), - (GAMESTATE:IsSideJoined(PLAYER_2) and GetUserPref("UserPrefScoringMode") + (GAMESTATE:IsSideJoined(PLAYER_1)) and GetUserPref("UserPrefScoringMode"), + (GAMESTATE:IsSideJoined(PLAYER_2)) and GetUserPref("UserPrefScoringMode") ) end