diff --git a/src/GrooveRadar.cpp b/src/GrooveRadar.cpp index 4852dd20f7..e0070e3d35 100644 --- a/src/GrooveRadar.cpp +++ b/src/GrooveRadar.cpp @@ -15,8 +15,8 @@ REGISTER_ACTOR_CLASS(GrooveRadar); -static const ThemeMetric RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth"); -static const ThemeMetric RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha"); +static const ThemeMetric RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth"); +static const ThemeMetric RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha"); static float RADAR_VALUE_ROTATION( int iValueIndex ) { return PI/2 + PI*2 / 5.0f * iValueIndex; } @@ -31,6 +31,7 @@ GrooveRadar::GrooveRadar() FOREACH_PlayerNumber( p ) { + // todo: remove dependency on radar base being a sprite. -aj m_GrooveRadarValueMap[p].SetRadius( m_sprRadarBase->GetZoomedWidth() ); m_Frame.AddChild( &m_GrooveRadarValueMap[p] ); m_GrooveRadarValueMap[p].SetName( ssprintf("RadarValueMapP%d",p+1) );