fix changing steps in the editor doesn't update last saved, causing
steps to be reverted incorrectly
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@@ -1442,6 +1442,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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m_pSteps = pSteps;
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m_pSteps = pSteps;
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pSteps->GetNoteData( m_NoteDataEdit );
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pSteps->GetNoteData( m_NoteDataEdit );
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CopyToLastSave();
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RString s = ssprintf(
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RString s = ssprintf(
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SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
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SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
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