fix changing steps in the editor doesn't update last saved, causing

steps to be reverted incorrectly
This commit is contained in:
Glenn Maynard
2006-11-12 03:52:48 +00:00
parent 3961ea4c2d
commit 3470b7b41f
+1
View File
@@ -1442,6 +1442,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
m_pSteps = pSteps;
pSteps->GetNoteData( m_NoteDataEdit );
CopyToLastSave();
RString s = ssprintf(
SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",