fix changing steps in the editor doesn't update last saved, causing
steps to be reverted incorrectly
This commit is contained in:
@@ -1442,6 +1442,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
|
||||
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
|
||||
m_pSteps = pSteps;
|
||||
pSteps->GetNoteData( m_NoteDataEdit );
|
||||
CopyToLastSave();
|
||||
|
||||
RString s = ssprintf(
|
||||
SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
|
||||
|
||||
Reference in New Issue
Block a user