Don't clear GAMESTATE->m_CurStageStats
here--GameState::ResetStageStatistics does that.
This commit is contained in:
@@ -115,9 +115,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
|
|||||||
if( GAMESTATE->IsCpuPlayer(p) )
|
if( GAMESTATE->IsCpuPlayer(p) )
|
||||||
GAMESTATE->m_pCurNotes[p] = GAMESTATE->m_pCurNotes[ GAMESTATE->GetFirstHumanPlayer() ];
|
GAMESTATE->m_pCurNotes[p] = GAMESTATE->m_pCurNotes[ GAMESTATE->GetFirstHumanPlayer() ];
|
||||||
|
|
||||||
|
|
||||||
GAMESTATE->m_CurStageStats = StageStats(); // clear values
|
|
||||||
|
|
||||||
switch( GAMESTATE->m_PlayMode )
|
switch( GAMESTATE->m_PlayMode )
|
||||||
{
|
{
|
||||||
case PLAY_MODE_BATTLE:
|
case PLAY_MODE_BATTLE:
|
||||||
|
|||||||
Reference in New Issue
Block a user