diff --git a/stepmania/src/RageSoundReader_Vorbisfile.cpp b/stepmania/src/RageSoundReader_Vorbisfile.cpp index 5e56664395..8b57a5a04c 100644 --- a/stepmania/src/RageSoundReader_Vorbisfile.cpp +++ b/stepmania/src/RageSoundReader_Vorbisfile.cpp @@ -212,7 +212,7 @@ bool RageSoundReader_Vorbisfile::FillBuf() ret *= 2; } else - memcpy( buffer, tmpbuf, ret ); /* XXX optimize */ + memcpy( buffer, tmpbuf, ret ); avail = ret; return true; diff --git a/stepmania/src/RageUtil.cpp b/stepmania/src/RageUtil.cpp index a1a43cf991..2cad0b1afa 100644 --- a/stepmania/src/RageUtil.cpp +++ b/stepmania/src/RageUtil.cpp @@ -162,8 +162,6 @@ CString hr_ssprintf( int hr, const char *fmt, ...) va_end(va); #ifdef _XBOX - /* XXX: This doesn't work for DirectInput or DirectSound; why is it needed? - * XBox uses DI and DS, too, right? -glenn */ char szError[1024] = ""; D3DXGetErrorString( hr, szError, sizeof(szError) ); #else