fix VC6
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@@ -46,7 +46,7 @@ void BPMDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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if( !CYCLE )
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if( !(bool)CYCLE )
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return;
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if( m_BPMS.size() == 0 )
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return; /* no bpm */
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@@ -91,7 +91,7 @@ void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
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AllIdentical = false;
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}
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if( !CYCLE )
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if( !(bool)CYCLE )
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{
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int MinBPM=99999999;
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int MaxBPM=-99999999;
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