cleanup, cache
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@@ -37,6 +37,11 @@ void FadingBanner::ScaleToClipped( float fWidth, float fHeight )
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m_Banner[i].ScaleToClipped( fWidth, fHeight );
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}
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float FadingBanner::GetFadeSeconds() const
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{
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return FADE_SECONDS;
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}
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void FadingBanner::Update( float fDeltaTime )
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{
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// update children manually
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@@ -26,6 +26,7 @@ public:
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bool LoadFromCachedBanner( const CString &path );
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float GetFadeSeconds() const;
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void SetMovingFast( bool fast ) { m_bMovingFast=fast; }
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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@@ -676,7 +676,7 @@ void ScreenSelectMusic::CheckBackgroundRequests()
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if( g_bBannerWaiting )
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{
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float HighQualTime = THEME->GetMetricF("FadingBanner","FadeSeconds");
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float HighQualTime = m_Banner.GetFadeSeconds();
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CString sPath;
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if( g_StartedLoadingAt.Ago() >= HighQualTime && m_BackgroundLoader.IsCacheFileFinished(g_sBannerPath, sPath) )
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