Files
itgmania212121/stepmania/src/BPMDisplay.cpp
T
Chris Danford 180ce8eb36 fix VC6
2005-02-02 05:25:43 +00:00

239 lines
5.7 KiB
C++

#include "global.h"
#include "BPMDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameState.h"
#include "Course.h"
#include "Style.h"
BPMDisplay::BPMDisplay():
NORMAL_COLOR( m_sName, "NormalColor"),
CHANGE_COLOR( m_sName, "ChangeColor" ),
EXTRA_COLOR( m_sName, "ExtraColor" ),
CYCLE( m_sName, "Cycle" ),
SEPARATOR( m_sName, "Separator" ),
NO_BPM_TEXT( m_sName, "NoBPMText" )
{
m_fBPMFrom = m_fBPMTo = 0;
m_iCurrentBPM = 0;
m_BPMS.push_back(0);
m_fPercentInState = 0;
m_fCycleTime = 1.0f;
}
void BPMDisplay::Load()
{
m_textBPM.SetName( "Text" );
m_textBPM.LoadFromFont( THEME->GetPathToF(m_sName) );
SET_XY_AND_ON_COMMAND( m_textBPM );
m_textBPM.SetDiffuse( NORMAL_COLOR );
this->AddChild( &m_textBPM );
m_sprLabel.Load( THEME->GetPathToG(ssprintf("%s label", m_sName.c_str())) );
m_sprLabel->SetName( "Label" );
SET_XY_AND_ON_COMMAND( m_sprLabel );
m_sprLabel->SetDiffuse( NORMAL_COLOR );
this->AddChild( m_sprLabel );
}
float BPMDisplay::GetActiveBPM() const
{
return m_fBPMTo + (m_fBPMFrom-m_fBPMTo)*m_fPercentInState;
}
void BPMDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
if( !(bool)CYCLE )
return;
if( m_BPMS.size() == 0 )
return; /* no bpm */
m_fPercentInState -= fDeltaTime / m_fCycleTime;
if( m_fPercentInState < 0 )
{
// go to next state
m_fPercentInState = 1; // reset timer
m_iCurrentBPM = (m_iCurrentBPM + 1) % m_BPMS.size();
m_fBPMFrom = m_fBPMTo;
m_fBPMTo = m_BPMS[m_iCurrentBPM];
if(m_fBPMTo == -1)
{
m_fBPMFrom = -1;
m_textBPM.SetText( (RandomFloat(0,1)>0.90) ? CString("xxx") : ssprintf("%03.0f",RandomFloat(0,600)) );
} else if(m_fBPMFrom == -1)
m_fBPMFrom = m_fBPMTo;
}
// update m_textBPM
if( m_fBPMTo != -1)
{
const float fActualBPM = GetActiveBPM();
m_textBPM.SetText( ssprintf("%03.0f", fActualBPM) );
}
}
void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
{
ASSERT( !bpms.vfBpms.empty() );
const vector<float> &BPMS = bpms.vfBpms;
bool AllIdentical = true;
for( unsigned i = 0; i < BPMS.size(); ++i )
{
if( i > 0 && BPMS[i] != BPMS[i-1] )
AllIdentical = false;
}
if( !(bool)CYCLE )
{
int MinBPM=99999999;
int MaxBPM=-99999999;
for( unsigned i = 0; i < BPMS.size(); ++i )
{
MinBPM = min( MinBPM, (int) roundf(BPMS[i]) );
MaxBPM = max( MaxBPM, (int) roundf(BPMS[i]) );
}
if( MinBPM == MaxBPM )
{
if( MinBPM == -1 )
m_textBPM.SetText( "..." ); // random
else
m_textBPM.SetText( ssprintf("%i", MinBPM) );
}
else
m_textBPM.SetText( ssprintf("%i%s%i", MinBPM, SEPARATOR.GetValue().c_str(), MaxBPM) );
} else {
m_BPMS.clear();
for( unsigned i = 0; i < BPMS.size(); ++i )
{
m_BPMS.push_back(BPMS[i]);
if( BPMS[i] != -1 )
m_BPMS.push_back(BPMS[i]); /* hold */
}
m_iCurrentBPM = min(1u, m_BPMS.size()); /* start on the first hold */
m_fBPMFrom = BPMS[0];
m_fBPMTo = BPMS[0];
m_fPercentInState = 1;
}
m_textBPM.StopTweening();
m_sprLabel->StopTweening();
m_textBPM.BeginTweening(0.5f);
m_sprLabel->BeginTweening(0.5f);
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
{
m_textBPM.SetDiffuse( EXTRA_COLOR );
m_sprLabel->SetDiffuse( EXTRA_COLOR );
}
else if( !AllIdentical )
{
m_textBPM.SetDiffuse( CHANGE_COLOR );
m_sprLabel->SetDiffuse( CHANGE_COLOR );
}
else
{
m_textBPM.SetDiffuse( NORMAL_COLOR );
m_sprLabel->SetDiffuse( NORMAL_COLOR );
}
}
void BPMDisplay::CycleRandomly()
{
DisplayBpms bpms;
bpms.Add(-1);
SetBPMRange( bpms );
m_fCycleTime = 0.2f;
}
void BPMDisplay::NoBPM()
{
m_BPMS.clear();
m_textBPM.SetText( NO_BPM_TEXT );
m_textBPM.SetDiffuse( NORMAL_COLOR );
m_sprLabel->SetDiffuse( NORMAL_COLOR );
}
void BPMDisplay::SetBPM( const Song* pSong )
{
ASSERT( pSong );
switch( pSong->m_DisplayBPMType )
{
case Song::DISPLAY_ACTUAL:
case Song::DISPLAY_SPECIFIED:
{
DisplayBpms bpms;
pSong->GetDisplayBpms( bpms );
SetBPMRange( bpms );
m_fCycleTime = 1.0f;
}
break;
case Song::DISPLAY_RANDOM:
CycleRandomly();
break;
default:
ASSERT(0);
}
}
void BPMDisplay::SetBPM( const Course* pCourse )
{
ASSERT( pCourse );
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
Trail *pTrail = pCourse->GetTrail( st );
ASSERT( pTrail );
DisplayBpms bpms;
pTrail->GetDisplayBpms( bpms );
SetBPMRange( bpms );
m_fCycleTime = 0.2f;
}
void BPMDisplay::SetBPM( float fBPM )
{
DisplayBpms bpms;
bpms.Add( fBPM );
SetBPMRange( bpms );
}
void BPMDisplay::DrawPrimitives()
{
ActorFrame::DrawPrimitives();
}
/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/