cleanup
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@@ -30,7 +30,6 @@ InputQueue::InputQueue()
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void InputQueue::RememberInput( const GameInput GameI )
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void InputQueue::RememberInput( const GameInput GameI )
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{
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{
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int c = GameI.controller;
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int c = GameI.controller;
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/* XXX: this should be a deque, and just pop_back */
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if( m_aQueue[c].size() >= MAX_INPUT_QUEUE_LENGTH ) // full
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if( m_aQueue[c].size() >= MAX_INPUT_QUEUE_LENGTH ) // full
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m_aQueue[c].erase( m_aQueue[c].begin(), m_aQueue[c].begin() + (m_aQueue[c].size()-MAX_INPUT_QUEUE_LENGTH+1) );
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m_aQueue[c].erase( m_aQueue[c].begin(), m_aQueue[c].begin() + (m_aQueue[c].size()-MAX_INPUT_QUEUE_LENGTH+1) );
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m_aQueue[c].push_back( GameButtonAndTime(GameI.button,RageTimer::GetTimeSinceStart()) );
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m_aQueue[c].push_back( GameButtonAndTime(GameI.button,RageTimer::GetTimeSinceStart()) );
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