diff --git a/stepmania/src/InputQueue.cpp b/stepmania/src/InputQueue.cpp index 59002042af..e96b4c78d0 100644 --- a/stepmania/src/InputQueue.cpp +++ b/stepmania/src/InputQueue.cpp @@ -30,7 +30,6 @@ InputQueue::InputQueue() void InputQueue::RememberInput( const GameInput GameI ) { int c = GameI.controller; - /* XXX: this should be a deque, and just pop_back */ if( m_aQueue[c].size() >= MAX_INPUT_QUEUE_LENGTH ) // full m_aQueue[c].erase( m_aQueue[c].begin(), m_aQueue[c].begin() + (m_aQueue[c].size()-MAX_INPUT_QUEUE_LENGTH+1) ); m_aQueue[c].push_back( GameButtonAndTime(GameI.button,RageTimer::GetTimeSinceStart()) );