This commit is contained in:
Glenn Maynard
2003-12-06 01:34:04 +00:00
parent b4569b3b18
commit 169a33ce85
-1
View File
@@ -30,7 +30,6 @@ InputQueue::InputQueue()
void InputQueue::RememberInput( const GameInput GameI )
{
int c = GameI.controller;
/* XXX: this should be a deque, and just pop_back */
if( m_aQueue[c].size() >= MAX_INPUT_QUEUE_LENGTH ) // full
m_aQueue[c].erase( m_aQueue[c].begin(), m_aQueue[c].begin() + (m_aQueue[c].size()-MAX_INPUT_QUEUE_LENGTH+1) );
m_aQueue[c].push_back( GameButtonAndTime(GameI.button,RageTimer::GetTimeSinceStart()) );