From 166b57b4979afcd8eb25465f32bb5e3a29447a29 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 30 Dec 2005 04:10:43 +0000 Subject: [PATCH] the game loop boosts priority; it's now its job to unboost it, too --- stepmania/src/GameLoop.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/stepmania/src/GameLoop.cpp b/stepmania/src/GameLoop.cpp index 6a173da753..7715b858fb 100644 --- a/stepmania/src/GameLoop.cpp +++ b/stepmania/src/GameLoop.cpp @@ -187,6 +187,9 @@ void GameLoop() usleep( 1000 ); // give some time to other processes and threads #endif } + + if( ChangeAppPri() ) + HOOKS->UnBoostPriority(); } class ConcurrentRenderer