From 112e13ce521255f7045941e0033935f1221f254b Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 9 Nov 2006 06:39:52 +0000 Subject: [PATCH] don't need IsPlayerInDanger --- stepmania/src/Background.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/Background.cpp b/stepmania/src/Background.cpp index 074875388b..f25b8b242e 100644 --- a/stepmania/src/Background.cpp +++ b/stepmania/src/Background.cpp @@ -851,7 +851,7 @@ void BackgroundImpl::Update( float fDeltaTime ) FOREACH_PlayerNumber( p ) { - if( g_bShowDanger && GAMESTATE->IsPlayerInDanger(GAMESTATE->m_pPlayerState[p]) ) + if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == PlayerState::DANGER ) m_DangerPlayer[p]->Update( fDeltaTime ); if( GAMESTATE->IsPlayerDead(GAMESTATE->m_pPlayerState[p]) ) @@ -912,7 +912,7 @@ void BackgroundImpl::DrawPrimitives() FOREACH_PlayerNumber( p ) { - if( g_bShowDanger && GAMESTATE->IsPlayerInDanger(GAMESTATE->m_pPlayerState[p]) ) + if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == PlayerState::DANGER ) m_DangerPlayer[p]->Draw(); if( GAMESTATE->IsPlayerDead(GAMESTATE->m_pPlayerState[p]) ) m_DeadPlayer[p]->Draw();