Spaces between arguments.
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@@ -130,7 +130,7 @@ void Player::Init(
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{
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GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" );
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GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" );
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COMBO_X.Load( sType, COMBO_X_NAME,NUM_PLAYERS, 2 );
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COMBO_X.Load( sType, COMBO_X_NAME, NUM_PLAYERS, 2 );
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COMBO_Y.Load( sType, "ComboY" );
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COMBO_Y_REVERSE.Load( sType, "ComboYReverse" );
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COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" );
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@@ -396,15 +396,15 @@ void Player::Load()
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m_pNoteField->Load( &m_NoteData, iStartDrawingAtPixels, iStopDrawingAtPixels );
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}
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const bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn(0) == 1;
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const bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn( 0 ) == 1;
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bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES;
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if( m_pCombo )
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{
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m_pCombo->SetX( COMBO_X.GetValue(pn,bPlayerUsingBothSides) );
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m_pCombo->SetX( COMBO_X.GetValue(pn, bPlayerUsingBothSides) );
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m_pCombo->SetY( bReverse ? COMBO_Y_REVERSE : COMBO_Y );
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}
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if( m_pAttackDisplay )
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m_pAttackDisplay->SetX( ATTACK_DISPLAY_X.GetValue(pn,bPlayerUsingBothSides) - 40 );
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m_pAttackDisplay->SetX( ATTACK_DISPLAY_X.GetValue(pn, bPlayerUsingBothSides) - 40 );
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// set this in Update //m_pAttackDisplay->SetY( bReverse ? ATTACK_DISPLAY_Y_REVERSE : ATTACK_DISPLAY_Y );
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// set this in Update
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