Spaces between arguments.

This commit is contained in:
Steve Checkoway
2006-07-24 00:14:04 +00:00
parent 73ce25c313
commit 03f1e21df4
+4 -4
View File
@@ -130,7 +130,7 @@ void Player::Init(
{
GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" );
GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" );
COMBO_X.Load( sType, COMBO_X_NAME,NUM_PLAYERS, 2 );
COMBO_X.Load( sType, COMBO_X_NAME, NUM_PLAYERS, 2 );
COMBO_Y.Load( sType, "ComboY" );
COMBO_Y_REVERSE.Load( sType, "ComboYReverse" );
COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" );
@@ -396,15 +396,15 @@ void Player::Load()
m_pNoteField->Load( &m_NoteData, iStartDrawingAtPixels, iStopDrawingAtPixels );
}
const bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn(0) == 1;
const bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn( 0 ) == 1;
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES;
if( m_pCombo )
{
m_pCombo->SetX( COMBO_X.GetValue(pn,bPlayerUsingBothSides) );
m_pCombo->SetX( COMBO_X.GetValue(pn, bPlayerUsingBothSides) );
m_pCombo->SetY( bReverse ? COMBO_Y_REVERSE : COMBO_Y );
}
if( m_pAttackDisplay )
m_pAttackDisplay->SetX( ATTACK_DISPLAY_X.GetValue(pn,bPlayerUsingBothSides) - 40 );
m_pAttackDisplay->SetX( ATTACK_DISPLAY_X.GetValue(pn, bPlayerUsingBothSides) - 40 );
// set this in Update //m_pAttackDisplay->SetY( bReverse ? ATTACK_DISPLAY_Y_REVERSE : ATTACK_DISPLAY_Y );
// set this in Update