Spacing to make these easier to read.

This commit is contained in:
Steve Checkoway
2006-07-23 23:55:16 +00:00
parent aef5009bfc
commit 73ce25c313
2 changed files with 28 additions and 28 deletions
+17 -17
View File
@@ -128,23 +128,23 @@ void Player::Init(
ScoreKeeper* pPrimaryScoreKeeper,
ScoreKeeper* pSecondaryScoreKeeper )
{
GRAY_ARROWS_Y_STANDARD.Load(sType,"ReceptorArrowsYStandard");
GRAY_ARROWS_Y_REVERSE.Load(sType,"ReceptorArrowsYReverse");
COMBO_X.Load(sType,COMBO_X_NAME,NUM_PLAYERS,2);
COMBO_Y.Load(sType,"ComboY");
COMBO_Y_REVERSE.Load(sType,"ComboYReverse");
COMBO_CENTERED_ADDY.Load(sType,"ComboCenteredAddY");
COMBO_CENTERED_ADDY_REVERSE.Load(sType,"ComboCenteredAddYReverse");
ATTACK_DISPLAY_X.Load(sType,ATTACK_DISPLAY_X_NAME,NUM_PLAYERS,2);
ATTACK_DISPLAY_Y.Load(sType,"AttackDisplayY");
ATTACK_DISPLAY_Y_REVERSE.Load(sType,"AttackDisplayYReverse");
HOLD_JUDGMENT_Y_STANDARD.Load(sType,"HoldJudgmentYStandard");
HOLD_JUDGMENT_Y_REVERSE.Load(sType,"HoldJudgmentYReverse");
BRIGHT_GHOST_COMBO_THRESHOLD.Load(sType,"BrightGhostComboThreshold");
TAP_JUDGMENTS_UNDER_FIELD.Load(sType,"TapJudgmentsUnderField");
HOLD_JUDGMENTS_UNDER_FIELD.Load(sType,"HoldJudgmentsUnderField");
START_DRAWING_AT_PIXELS.Load(sType,"StartDrawingAtPixels");
STOP_DRAWING_AT_PIXELS.Load(sType,"StopDrawingAtPixels");
GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" );
GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" );
COMBO_X.Load( sType, COMBO_X_NAME,NUM_PLAYERS, 2 );
COMBO_Y.Load( sType, "ComboY" );
COMBO_Y_REVERSE.Load( sType, "ComboYReverse" );
COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" );
COMBO_CENTERED_ADDY_REVERSE.Load( sType, "ComboCenteredAddYReverse" );
ATTACK_DISPLAY_X.Load( sType, ATTACK_DISPLAY_X_NAME, NUM_PLAYERS, 2 );
ATTACK_DISPLAY_Y.Load( sType, "AttackDisplayY" );
ATTACK_DISPLAY_Y_REVERSE.Load( sType, "AttackDisplayYReverse" );
HOLD_JUDGMENT_Y_STANDARD.Load( sType, "HoldJudgmentYStandard" );
HOLD_JUDGMENT_Y_REVERSE.Load( sType, "HoldJudgmentYReverse" );
BRIGHT_GHOST_COMBO_THRESHOLD.Load( sType, "BrightGhostComboThreshold" );
TAP_JUDGMENTS_UNDER_FIELD.Load( sType, "TapJudgmentsUnderField" );
HOLD_JUDGMENTS_UNDER_FIELD.Load( sType, "HoldJudgmentsUnderField" );
START_DRAWING_AT_PIXELS.Load( sType, "StartDrawingAtPixels" );
STOP_DRAWING_AT_PIXELS.Load( sType, "StopDrawingAtPixels" );
if( m_pJudgment )
{
+11 -11
View File
@@ -333,17 +333,17 @@ void ScreenGameplay::Init()
void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
{
PLAYER_TYPE.Load( m_sName, "PlayerType" );
GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
START_GIVES_UP.Load( m_sName, "StartGivesUp" );
BACK_GIVES_UP.Load( m_sName, "BackGivesUp" );
GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
PLAYER_TYPE.Load( m_sName, "PlayerType" );
GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
START_GIVES_UP.Load( m_sName, "StartGivesUp" );
BACK_GIVES_UP.Load( m_sName, "BackGivesUp" );
GIVING_UP_GOES_TO_PREV_SCREEN.Load( m_sName, "GivingUpGoesToPrevScreen" );
GIVING_UP_GOES_TO_NEXT_SCREEN.Load( m_sName, "GivingUpGoesToNextScreen" );
FAIL_AFTER_30_MISSES.Load( m_sName, "FailAfter30Misses" );
ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
if( bUseSongBackgroundAndForeground )
{