diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 6a778c914b..967e8df034 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -130,7 +130,7 @@ void Player::Init( { GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" ); GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" ); - COMBO_X.Load( sType, COMBO_X_NAME,NUM_PLAYERS, 2 ); + COMBO_X.Load( sType, COMBO_X_NAME, NUM_PLAYERS, 2 ); COMBO_Y.Load( sType, "ComboY" ); COMBO_Y_REVERSE.Load( sType, "ComboYReverse" ); COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" ); @@ -396,15 +396,15 @@ void Player::Load() m_pNoteField->Load( &m_NoteData, iStartDrawingAtPixels, iStopDrawingAtPixels ); } - const bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn(0) == 1; + const bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn( 0 ) == 1; bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES; if( m_pCombo ) { - m_pCombo->SetX( COMBO_X.GetValue(pn,bPlayerUsingBothSides) ); + m_pCombo->SetX( COMBO_X.GetValue(pn, bPlayerUsingBothSides) ); m_pCombo->SetY( bReverse ? COMBO_Y_REVERSE : COMBO_Y ); } if( m_pAttackDisplay ) - m_pAttackDisplay->SetX( ATTACK_DISPLAY_X.GetValue(pn,bPlayerUsingBothSides) - 40 ); + m_pAttackDisplay->SetX( ATTACK_DISPLAY_X.GetValue(pn, bPlayerUsingBothSides) - 40 ); // set this in Update //m_pAttackDisplay->SetY( bReverse ? ATTACK_DISPLAY_Y_REVERSE : ATTACK_DISPLAY_Y ); // set this in Update