2003-02-18 23:15:38 +00:00
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#include "global.h"
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#include "ScreenMiniMenu.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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2004-08-11 07:30:41 +00:00
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#include "Foreach.h"
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2004-09-21 06:07:12 +00:00
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#include "ScreenDimensions.h"
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#include "GameState.h"
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#include "FontCharAliases.h"
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#include "OptionRowHandler.h"
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2003-02-19 05:46:09 +00:00
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2005-03-28 08:01:36 +00:00
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AutoScreenMessage( SM_GoToOK )
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AutoScreenMessage( SM_GoToCancel )
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2003-02-18 23:15:38 +00:00
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2005-07-06 06:11:56 +00:00
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bool ScreenMiniMenu::s_bCancelled = false;
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int ScreenMiniMenu::s_iLastRowCode = -1;
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vector<int> ScreenMiniMenu::s_viLastAnswers;
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2006-02-04 18:36:44 +00:00
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// Hooks for profiling
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void PrepareToLoadScreen( const RString &sScreenName ) {}
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void FinishedLoadingScreen() {}
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2006-01-30 06:03:24 +00:00
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/* Settings: */
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namespace
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{
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const MenuDef* g_pMenuDef = NULL;
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ScreenMessage g_SendOnOK;
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ScreenMessage g_SendOnCancel;
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};
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2006-01-28 02:10:24 +00:00
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void ScreenMiniMenu::MiniMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel, float fX, float fY )
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{
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PrepareToLoadScreen( pDef->sClassName );
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2006-01-30 06:03:24 +00:00
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g_pMenuDef = pDef;
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g_SendOnOK = SM_SendOnOK;
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g_SendOnCancel = SM_SendOnCancel;
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SCREENMAN->AddNewScreenToTop( pDef->sClassName );
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Screen *pNewScreen = SCREENMAN->GetTopScreen();
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pNewScreen->SetXY( fX, fY );
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FinishedLoadingScreen();
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2005-07-03 04:50:21 +00:00
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}
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REGISTER_SCREEN_CLASS( ScreenMiniMenu );
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void ScreenMiniMenu::BeginScreen()
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{
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ASSERT( g_pMenuDef != NULL );
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LoadMenu( g_pMenuDef );
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m_SMSendOnOK = g_SendOnOK;
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m_SMSendOnCancel = g_SendOnCancel;
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g_pMenuDef = NULL;
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2006-01-17 23:43:20 +00:00
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ScreenOptions::BeginScreen();
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/* HACK: An OptionRow exits if a screen is set. ScreenMiniMenu is always pushed, so we
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* don't set screens to load. Set a dummy screen, so ScreenOptions::GetNextScreenForSelection
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* will know to move on. */
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m_sNextScreen = "xxx";
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}
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2005-07-19 21:39:25 +00:00
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void ScreenMiniMenu::LoadMenu( const MenuDef* pDef )
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{
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m_vMenuRows = pDef->rows;
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// Convert from m_vMenuRows to vector<OptionRowDefinition>
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vector<OptionRowHandler*> vHands;
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for( unsigned r=0; r<m_vMenuRows.size(); r++ )
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{
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
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2005-07-05 11:23:31 +00:00
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const MenuRowDef &mr = m_vMenuRows[r];
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pHand->m_Def.m_sName = mr.sName;
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FontCharAliases::ReplaceMarkers( pHand->m_Def.m_sName ); // Allow special characters
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2006-01-19 08:58:40 +00:00
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pHand->m_Def.m_vEnabledForPlayers.clear();
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if( mr.pfnEnabled? mr.pfnEnabled():mr.bEnabled )
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{
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FOREACH_EnabledPlayer( pn )
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pHand->m_Def.m_vEnabledForPlayers.insert( pn );
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}
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2006-01-17 22:10:03 +00:00
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_selectType = SELECT_ONE;
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = false;
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2006-01-17 22:54:12 +00:00
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pHand->m_Def.m_vsChoices = mr.choices;
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// Each row must have at least one choice.
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if( pHand->m_Def.m_vsChoices.empty() )
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pHand->m_Def.m_vsChoices.push_back( "" );
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pHand->m_Def.m_bAllowThemeTitle = mr.bThemeTitle;
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pHand->m_Def.m_bAllowThemeItems = mr.bThemeItems;
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2006-01-22 01:00:06 +00:00
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FOREACH( RString, pHand->m_Def.m_vsChoices, c )
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FontCharAliases::ReplaceMarkers( *c ); // Allow special characters
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vHands.push_back( pHand );
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}
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ScreenOptions::InitMenu( vHands );
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}
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2005-07-29 22:52:36 +00:00
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void ScreenMiniMenu::AfterChangeValueOrRow( PlayerNumber pn )
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{
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ScreenOptions::AfterChangeValueOrRow( pn );
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vector<PlayerNumber> vpns;
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vpns.push_back( GAMESTATE->m_MasterPlayerNumber );
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for( unsigned i=0; i<m_pRows.size(); i++ )
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ExportOptions( i, vpns );
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{
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int iCurRow = GetCurrentRow( pn );
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s_iLastRowCode = m_vMenuRows[iCurRow].iRowCode;
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}
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2006-01-16 04:25:05 +00:00
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// Changing one option can affect whether other options are available.
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for( unsigned i=0; i<m_pRows.size(); i++ )
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{
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const MenuRowDef &mr = m_vMenuRows[i];
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if( mr.pfnEnabled )
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{
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OptionRow &optrow = *m_pRows[i];
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optrow.GetRowDef().m_vEnabledForPlayers.clear();
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if( mr.pfnEnabled() )
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optrow.GetRowDef().m_vEnabledForPlayers.insert( GAMESTATE->m_MasterPlayerNumber );
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}
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m_pRows[i]->UpdateEnabledDisabled();
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}
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}
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2005-04-03 06:21:02 +00:00
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void ScreenMiniMenu::ImportOptions( int r, const vector<PlayerNumber> &vpns )
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{
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OptionRow &optrow = *m_pRows[r];
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const MenuRowDef &mr = m_vMenuRows[r];
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if( !mr.choices.empty() )
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optrow.SetOneSharedSelection( mr.iDefaultChoice );
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}
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2005-04-03 06:21:02 +00:00
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void ScreenMiniMenu::ExportOptions( int r, const vector<PlayerNumber> &vpns )
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{
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s_viLastAnswers.resize( m_vMenuRows.size() );
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s_viLastAnswers[r] = m_pRows[r]->GetOneSharedSelection( true );
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}
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2005-07-12 06:33:00 +00:00
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void ScreenMiniMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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s_bCancelled = false;
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SCREENMAN->PopTopScreen( m_SMSendOnOK );
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return;
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}
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else if( SM == SM_GoToPrevScreen )
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{
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s_bCancelled = true;
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SCREENMAN->PopTopScreen( m_SMSendOnCancel );
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return;
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}
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2003-02-18 23:15:38 +00:00
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2005-07-12 06:33:00 +00:00
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ScreenOptions::HandleScreenMessage( SM );
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}
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2004-08-11 07:30:41 +00:00
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2004-06-08 05:22:33 +00:00
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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