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itgmania212121/stepmania/src/LuaManager.cpp
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#include "global.h"
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#include "LuaManager.h"
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#include "LuaFunctions.h"
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#include "LuaReference.h"
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#include "RageUtil.h"
#include "RageLog.h"
#include "RageFile.h"
#include "RageThreads.h"
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#include "Foreach.h"
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#include "arch/Dialog/Dialog.h"
#include "XmlFile.h"
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#include <csetjmp>
#include <cassert>
LuaManager *LUA = NULL;
static LuaFunctionList *g_LuaFunctions = NULL;
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#if defined(_XBOX)
#if defined(_XDBG)
#pragma comment(lib, "lua-5.0/lib/LibLuaXboxD.lib")
#pragma comment(lib, "lua-5.0/lib/LibLuaLibXboxD.lib")
#else
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#pragma comment(lib, "lua-5.0/lib/LibLuaXbox.lib")
#pragma comment(lib, "lua-5.0/lib/LibLuaLibXbox.lib")
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#endif
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#elif defined(_MSC_VER)
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#pragma comment(lib, "lua-5.0/lib/LibLua.lib")
#pragma comment(lib, "lua-5.0/lib/LibLuaLib.lib")
#endif
#if defined(_MSC_VER) || defined (_XBOX)
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/* "interaction between '_setjmp' and C++ object destruction is non-portable"
* We don't care; we'll throw a fatal exception immediately anyway. */
#pragma warning (disable : 4611)
#endif
struct ChunkReaderData
{
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const RString *buf;
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bool done;
ChunkReaderData() { buf = NULL; done = false; }
};
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static const char *ChunkReaderString( lua_State *L, void *ptr, size_t *size )
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{
ChunkReaderData *data = (ChunkReaderData *) ptr;
if( data->done )
return NULL;
data->done = true;
*size = data->buf->size();
const char *ret = data->buf->data();
return ret;
}
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void LuaManager::SetGlobal( const RString &sName, int val )
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{
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Lua *L = LUA->Get();
LuaHelpers::Push( val, L );
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lua_setglobal( L, sName );
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LUA->Release( L );
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}
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void LuaManager::SetGlobal( const RString &sName, float val )
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{
Lua *L = LUA->Get();
LuaHelpers::Push( val, L );
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lua_setglobal( L, sName );
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LUA->Release( L );
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}
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void LuaManager::SetGlobal( const RString &sName, bool val )
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{
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Lua *L = LUA->Get();
LuaHelpers::Push( val, L );
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lua_setglobal( L, sName );
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LUA->Release( L );
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}
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void LuaManager::SetGlobal( const RString &sName, const RString &val )
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{
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Lua *L = LUA->Get();
LuaHelpers::Push( val, L );
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lua_setglobal( L, sName );
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LUA->Release( L );
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}
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void LuaManager::UnsetGlobal( const RString &sName )
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{
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Lua *L = LUA->Get();
lua_pushnil( L );
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lua_setglobal( L, sName );
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LUA->Release( L );
}
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void LuaHelpers::Push( const bool &Object, lua_State *L ) { lua_pushboolean( L, Object ); }
void LuaHelpers::Push( const float &Object, lua_State *L ) { lua_pushnumber( L, Object ); }
void LuaHelpers::Push( const int &Object, lua_State *L ) { lua_pushnumber( L, Object ); }
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void LuaHelpers::Push( const RString &Object, lua_State *L ) { lua_pushlstring( L, Object.data(), Object.size() ); }
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bool LuaHelpers::FromStack( Lua *L, bool &Object, int iOffset ) { Object = !!lua_toboolean( L, iOffset ); return true; }
bool LuaHelpers::FromStack( Lua *L, float &Object, int iOffset ) { Object = (float)lua_tonumber( L, iOffset ); return true; }
bool LuaHelpers::FromStack( Lua *L, int &Object, int iOffset ) { Object = (int) lua_tonumber( L, iOffset ); return true; }
bool LuaHelpers::FromStack( Lua *L, RString &Object, int iOffset )
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{
const char *pStr = lua_tostring( L, iOffset );
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if( pStr != NULL )
Object = pStr;
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return pStr != NULL;
}
void LuaHelpers::CreateTableFromArrayB( Lua *L, const vector<bool> &aIn )
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{
lua_newtable( L );
for( unsigned i = 0; i < aIn.size(); ++i )
{
lua_pushboolean( L, aIn[i] );
lua_rawseti( L, -2, i+1 );
}
}
void LuaHelpers::ReadArrayFromTableB( Lua *L, vector<bool> &aOut )
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{
luaL_checktype( L, -1, LUA_TTABLE );
for( unsigned i = 0; i < aOut.size(); ++i )
{
lua_rawgeti( L, -1, i+1 );
bool bOn = !!lua_toboolean( L, -1 );
aOut[i] = bOn;
lua_pop( L, 1 );
}
}
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static int LuaPanic( lua_State *L )
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{
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RString sErr;
LuaHelpers::Pop( sErr, L );
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lua_Debug ar;
int level = 0;
while( lua_getstack(L, level++, &ar) )
{
if( !lua_getinfo(L, "nSluf", &ar) )
break;
// The function is now on the top of the stack.
const char *file = ar.source[0] == '@' ? ar.source + 1 : ar.short_src;
const char *name;
vector<RString> vArgs;
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for( int i = 1; i <= ar.nups && (name = lua_getupvalue(L, -1, i)) != NULL; ++i )
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{
// XXX: do we need to do local variables for lua functions instead?
vArgs.push_back( ssprintf("%s = %s", name, lua_tostring(L, -1)) );
lua_pop( L, 1 ); // pop value
}
lua_pop( L, 1 ); // pop function
name = ar.name ? ar.name : "[UNKNOWN]";
sErr += ssprintf( "\n%s %s %s( %s ) %s:%d", ar.namewhat, ar.what, name,
join(",", vArgs).c_str(), file, ar.currentline );
}
RageException::Throw( "%s", sErr.c_str() );
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}
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// Actor registration
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static vector<RegisterWithLuaFn> *g_vRegisterActorTypes = NULL;
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void LuaManager::Register( RegisterWithLuaFn pfn )
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{
if( g_vRegisterActorTypes == NULL )
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g_vRegisterActorTypes = new vector<RegisterWithLuaFn>;
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g_vRegisterActorTypes->push_back( pfn );
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}
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LuaManager::LuaManager()
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{
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LUA = this; // so that LUA is available when we call the Register functions
m_pLock = new RageMutex( "Lua" );
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L = lua_open();
ASSERT( L );
lua_atpanic( L, LuaPanic );
luaopen_base( L );
luaopen_math( L );
luaopen_string( L );
luaopen_table( L );
lua_settop(L, 0); // luaopen_* pushes stuff onto the stack that we don't need
RegisterTypes();
}
LuaManager::~LuaManager()
{
lua_close( L );
delete m_pLock;
}
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/* Keep track of Lua stack, and enforce that when we release Lua, the stack is
* back where it was when we locked it. */
static int g_iStackCounts[32];
static int g_iNumStackCounts = 0;
Lua *LuaManager::Get()
{
m_pLock->Lock();
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if( size_t(g_iNumStackCounts) < ARRAYLEN(g_iStackCounts) )
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{
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g_iStackCounts[g_iNumStackCounts] = lua_gettop( L );
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}
++g_iNumStackCounts;
return L;
}
void LuaManager::Release( Lua *&p )
{
ASSERT( p == L );
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ASSERT( g_iNumStackCounts != 0 );
--g_iNumStackCounts;
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if( size_t(g_iNumStackCounts) < ARRAYLEN(g_iStackCounts) )
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{
ASSERT( g_iStackCounts[g_iNumStackCounts] == lua_gettop(L) );
}
m_pLock->Unlock();
p = NULL;
}
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void LuaManager::RegisterTypes()
{
for( const LuaFunctionList *p = g_LuaFunctions; p; p=p->next )
lua_register( L, p->name, p->func );
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if( g_vRegisterActorTypes )
{
for( unsigned i=0; i<g_vRegisterActorTypes->size(); i++ )
{
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RegisterWithLuaFn fn = (*g_vRegisterActorTypes)[i];
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fn( L );
}
}
}
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namespace
{
struct LClass
{
RString m_sBaseName;
vector<RString> m_vMethods;
};
}
XNode *LuaManager::GetLuaInformation() const
{
XNode *pLuaNode = new XNode;
XNode *pGlobalsNode = new XNode;
XNode *pClassesNode = new XNode;
XNode *pSingletonsNode = new XNode;
XNode *pConstantsNode = new XNode;
pLuaNode->m_sName = "Lua";
pGlobalsNode->m_sName = "GlobalFunctions";
pClassesNode->m_sName = "Classes";
pSingletonsNode->m_sName = "Singletons";
pConstantsNode->m_sName = "Constants";
vector<RString> vFunctions;
for( const LuaFunctionList *p = g_LuaFunctions; p; p = p->next )
vFunctions.push_back( p->name );
sort( vFunctions.begin(), vFunctions.end() );
FOREACH_CONST( RString, vFunctions, func )
{
XNode *pFunctionNode = new XNode;
pFunctionNode->m_sName = "Function";
pFunctionNode->AppendAttr( "name", *func );
pGlobalsNode->AppendChild( pFunctionNode );
}
// Tricky. We have to get the classes from lua.
map<RString, LClass> mClasses;
map<RString, RString> mSingletons;
map<RString, int> mConstants;
lua_pushnil( L ); // initial key
while( lua_next(L, LUA_GLOBALSINDEX) )
{
// key is at -2, value is at -1
switch( lua_type(L, -1) )
{
case LUA_TTABLE:
{
// Check for the metatable.
if( !lua_getmetatable(L, -1) )
break;
lua_pushliteral( L, "type" );
lua_gettable( L, -2 );
const char *name = lua_tostring( L, -1 );
if( !name )
{
lua_pop( L, 2 ); // pop nil and metatable
break;
}
LClass &c = mClasses[name];
lua_pop( L, 1 ); // pop name
// Get base class.
lua_pushliteral( L, "__index" );
lua_gettable( L, -2 );
if( lua_istable(L, -1) && lua_getmetatable(L, -1) )
{
lua_pushliteral( L, "type" );
lua_gettable( L, -2 );
name = lua_tostring( L, -1 );
if( name )
c.m_sBaseName = name;
lua_pop( L, 2 ); // pop name and metatable
}
lua_pop( L, 2 ); // pop (table or other) and metatable
// Get methods.
lua_pushnil( L ); // initial key
while( lua_next(L, -2) )
{
lua_pop( L, 1 ); // pop value
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RString sKey;
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if( LuaHelpers::FromStack(L, sKey, -1) )
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c.m_vMethods.push_back( sKey );
}
sort( c.m_vMethods.begin(), c.m_vMethods.end() );
}
case LUA_TUSERDATA:
{
/* Tricky. The singletons have a metatable but it doesn't have a type key-value pair.
* Instead, we need to get the methods using the __index key and then get the
* metatable of the methods table. */
if( !lua_getmetatable(L, -1) )
break;
lua_pushliteral( L, "__index" );
lua_gettable( L, -2 );
if( !lua_istable(L, -1) || !lua_getmetatable(L, -1) )
{
lua_pop( L, 2 ); // pop method table and metatable
break;
}
lua_pushliteral( L, "type" );
lua_gettable( L, -2 );
/* The stack now looks like:
* -1: type
* -2: method metatable
* -3: method table
* -4: metatable
* -5: user data
* -6: key (object's name) */
const char *type = lua_tostring( L, -1 );
if( type )
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{
RString sKey;
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if( LuaHelpers::FromStack(L, sKey, -6) )
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mSingletons[sKey] = type;
}
lua_pop( L, 4 ); // pop type, method metatable, method table, and metatable
break;
}
case LUA_TNUMBER:
{
// lua_Number is most likely a double unless LUA_NUMBER was defined to be float.
float fNum = float( lua_tonumber(L, -1) );
if( fNum == truncf(fNum) )
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{
RString sKey;
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if( LuaHelpers::FromStack(L, sKey, -2) )
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mConstants[sKey] = int( fNum );
}
break;
}
}
lua_pop( L, 1 ); // pop value
}
FOREACHM_CONST( RString, LClass, mClasses, c )
{
XNode *pClassNode = new XNode;
pClassNode->m_sName = "Class";
pClassNode->AppendAttr( "name", c->first );
if( !c->second.m_sBaseName.empty() )
pClassNode->AppendAttr( "base", c->second.m_sBaseName );
FOREACH_CONST( RString, c->second.m_vMethods, m )
{
XNode *pMethodNode = new XNode;
pMethodNode->m_sName = "Function";
pMethodNode->AppendAttr( "name", *m );
pClassNode->AppendChild( pMethodNode );
}
pClassesNode->AppendChild( pClassNode );
}
FOREACHM_CONST( RString, RString, mSingletons, s )
{
if( mClasses.find(s->first) != mClasses.end() )
continue;
XNode *pSingletonNode = new XNode;
pSingletonNode->m_sName = "Singleton";
pSingletonNode->AppendAttr( "name", s->first );
pSingletonNode->AppendAttr( "class", s->second );
pSingletonsNode->AppendChild( pSingletonNode );
}
FOREACHM_CONST( RString, int, mConstants, c )
{
XNode *pConstantNode = new XNode;
pConstantNode->m_sName = "Constant";
pConstantNode->AppendAttr( "name", c->first );
pConstantNode->AppendAttr( "value", c->second );
pConstantsNode->AppendChild( pConstantNode );
}
pLuaNode->AppendChild( pGlobalsNode );
pLuaNode->AppendChild( pClassesNode );
pLuaNode->AppendChild( pSingletonsNode );
pLuaNode->AppendChild( pConstantsNode );
return pLuaNode;
}
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void LuaHelpers::PrepareExpression( RString &sInOut )
{
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// HACK: Many metrics have "// foo" and "# foo" comments that Lua fails to parse.
// Replace them with Lua-style comments.
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// XXX: "Foo=Func('#AABBCC')" and "Text=Adjust('// subtitle') aren't comments.
sInOut.Replace( "//", "--" );
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sInOut.Replace( "#", "--" );
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// Remove unary +, eg. "+50"; Lua doesn't support that.
if( sInOut.size() >= 1 && sInOut[0] == '+' )
sInOut.erase( 0, 1 );
}
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bool LuaHelpers::RunScriptFile( const RString &sFile )
{
RageFile f;
if( !f.Open( sFile ) )
{
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RString sError = ssprintf( "Couldn't open Lua script \"%s\": %s", sFile.c_str(), f.GetError().c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
return false;
}
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RString sScript;
if( f.Read( sScript ) == -1 )
{
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RString sError = ssprintf( "Error reading Lua script \"%s\": %s", sFile.c_str(), f.GetError().c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
return false;
}
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Lua *L = LUA->Get();
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RString sError;
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if( !LuaHelpers::RunScript( L, sScript, sFile, sError, 0 ) )
{
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LUA->Release( L );
sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
return false;
}
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LUA->Release( L );
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return true;
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}
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bool LuaHelpers::RunScript( Lua *L, const RString &sScript, const RString &sName, RString &sError, int iReturnValues )
{
// load string
{
ChunkReaderData data;
data.buf = &sScript;
int ret = lua_load( L, ChunkReaderString, &data, sName );
if( ret )
{
LuaHelpers::Pop( sError, L );
return false;
}
}
// evaluate
{
int ret = lua_pcall( L, 0, iReturnValues, 0 );
if( ret )
{
LuaHelpers::Pop( sError, L );
return false;
}
}
return true;
}
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bool LuaHelpers::RunScript( Lua *L, const RString &sExpression, const RString &sName, int iReturnValues )
{
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RString sError;
if( !LuaHelpers::RunScript( L, sExpression, sName.size()? sName:RString("in"), sError, iReturnValues ) )
{
sError = ssprintf( "Lua runtime error parsing \"%s\": %s", sName.size()? sName.c_str():sExpression.c_str(), sError.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return false;
}
return true;
}
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bool LuaHelpers::RunExpressionB( const RString &str )
{
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Lua *L = LUA->Get();
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LuaReference val;
if( !val.SetFromExpression(str) )
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{
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LUA->Release( L );
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return false;
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}
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val.PushSelf( L );
/* Don't accept a function as a return value. */
if( lua_isfunction( L, -1 ) )
RageException::Throw( "Result is a function; did you forget \"()\"?" );
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bool result = !!lua_toboolean( L, -1 );
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lua_pop( L, 1 );
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LUA->Release( L );
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return result;
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}
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float LuaHelpers::RunExpressionF( const RString &str )
{
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Lua *L = LUA->Get();
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LuaReference val;
if( !val.SetFromExpression(str) )
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{
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LUA->Release( L );
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return 0;
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}
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val.PushSelf( L );
/* Don't accept a function as a return value. */
if( lua_isfunction( L, -1 ) )
RageException::Throw( "Result is a function; did you forget \"()\"?" );
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float result = (float) lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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LUA->Release( L );
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return result;
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}
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int LuaHelpers::RunExpressionI( const RString &str )
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{
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return (int) LuaHelpers::RunExpressionF(str);
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}
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bool LuaHelpers::RunExpressionS( const RString &str, RString &sOut )
{
Lua *L = LUA->Get();
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LuaReference val;
if( !val.SetFromExpression(str) )
{
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LUA->Release( L );
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sOut = "";
return false;
}
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val.PushSelf( L );
/* Don't accept a function as a return value. */
if( lua_isfunction( L, -1 ) )
RageException::Throw( "Result is a function; did you forget \"()\"?" );
LuaHelpers::Pop( sOut, L );
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LUA->Release( L );
return true;
}
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bool LuaHelpers::RunAtExpressionS( RString &sStr )
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{
if( sStr.size() == 0 || sStr[0] != '@' )
return false;
/* Erase "@". */
sStr.erase( 0, 1 );
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RString sOut;
LuaHelpers::RunExpressionS( sStr, sOut );
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sStr = sOut;
return true;
}
/* Like luaL_typerror, but without the special case for argument 1 being "self"
* in method calls, so we give a correct error message after we remove self. */
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RString GetLuaBindingType( Lua *L, int iArgNo )
{
if( lua_isnil(L, iArgNo) )
return "nil";
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int iTop = lua_gettop( L );
if( !lua_getmetatable(L, iArgNo) )
{
lua_settop( L, iTop );
return ssprintf( "non-bound %s", lua_typename(L, lua_type(L, iArgNo)) );
}
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int iMetatable = lua_gettop( L );
lua_pushstring( L, "type" );
lua_rawget( L, iMetatable );
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RString sActualType;
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LuaHelpers::FromStack( L, sActualType, -1 );
lua_settop( L, iTop );
return sActualType;
}
/* Like luaL_typerror, but without the special case for argument 1 being "self"
* in method calls, so we give a correct error message after we remove self. */
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int LuaHelpers::TypeError( Lua *L, int iArgNo, const char *szName )
{
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RString sType = GetLuaBindingType( L, iArgNo );
lua_Debug debug;
if( !lua_getstack( L, 0, &debug ) )
{
return luaL_error( L, "invalid type (%s expected, got %s)",
szName, sType.c_str() );
}
else
{
lua_getinfo( L, "n", &debug );
return luaL_error( L, "bad argument #%d to \"%s\" (%s expected, got %s)",
iArgNo, debug.name? debug.name:"(unknown)", szName, sType.c_str() );
}
}
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LuaFunctionList::LuaFunctionList( RString name_, lua_CFunction func_ )
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{
name = name_;
func = func_;
next = g_LuaFunctions;
g_LuaFunctions = this;
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}
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static bool Trace( const RString &sString )
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{
LOG->Trace( "%s", sString.c_str() );
return true;
}
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LuaFunction( Trace, Trace(SArg(1)) );
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#include "ProductInfo.h"
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LuaFunction( ProductVersion, (RString) PRODUCT_VER );
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LuaFunction( ProductID, (RString) PRODUCT_ID );
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static float scale( float x, float l1, float h1, float l2, float h2 )
{
return SCALE( x, l1, h1, l2, h2 );
}
LuaFunction( scale, scale(FArg(1), FArg(2), FArg(3), FArg(4), FArg(5)) );
LuaFunction( clamp, clamp(FArg(1), FArg(2), FArg(3)) );
#include "RageTypes.h"
int LuaFunc_color( lua_State *L )
{
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RString sColor = SArg(1);
RageColor c;
c.FromString( sColor );
c.PushTable( L );
return 1;
}
static LuaFunctionList g_color( "color", LuaFunc_color ); /* register it */
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/*
* (c) 2004-2006 Glenn Maynard, Steve Checkoway
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* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
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*/