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itgmania212121/stepmania/src/Course.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Course
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Course.h"
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#include "PrefsManager.h"
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#include "Song.h"
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#include "GameManager.h"
#include "SongManager.h"
#include "GameState.h"
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#include "RageException.h"
#include "RageLog.h"
#include "MsdFile.h"
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#include "PlayerOptions.h"
#include "SongOptions.h"
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void Course::LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs )
{
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MsdFile msd;
if( !msd.ReadFile(sPath) )
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throw RageException( "Error opening CRS file '%s'.", sPath );
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CString sDir, sFName, sExt;
splitrelpath( sPath, sDir, sFName, sExt );
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CStringArray arrayPossibleBanners;
GetDirListing( "Courses\\" + sFName + ".png", arrayPossibleBanners, false, true );
GetDirListing( "Courses\\" + sFName + ".jpg", arrayPossibleBanners, false, true );
GetDirListing( "Courses\\" + sFName + ".bmp", arrayPossibleBanners, false, true );
GetDirListing( "Courses\\" + sFName + ".gif", arrayPossibleBanners, false, true );
if( arrayPossibleBanners.GetSize() > 0 )
m_sBannerPath = arrayPossibleBanners[0];
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for( int i=0; i<msd.m_iNumValues; i++ )
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{
CString sValueName = msd.m_sParams[i][0];
CString* sParams = msd.m_sParams[i];
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// handle the data
if( 0 == stricmp(sValueName, "COURSE") )
m_sName = sParams[1];
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else if( 0 == stricmp(sValueName, "REPEAT") )
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{
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sParams[1].MakeLower();
if( sParams[1].Find("yes") != -1 )
m_bRepeat = true;
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}
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else if( 0 == stricmp(sValueName, "LIVES") )
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{
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m_iLives = atoi( sParams[1] );
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}
else if( 0 == stricmp(sValueName, "EXTRA") )
{
m_iExtra = atoi( sParams[1] );
}
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else if( 0 == stricmp(sValueName, "SONG") )
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{
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CString sSongDir = sParams[1];
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CString sNotesDescription = sParams[2];
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CString sModifiers = sParams[3];
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if(!sSongDir.GetLength()) {
/* Err. */
LOG->Trace( "Course file \"%s\" has an empty #SONG. Ignored.",
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(const char *) sPath, (const char *) sSongDir);
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continue;
}
/* m_sSongDir contains a path to the song, possibly a full path, eg:
* Songs\Group\SongName or
* My Other Song Folder\Group\SongName or
* c:\Corny J-pop\Group\SongName
*
* Most course group names are "Group\SongName", so we want to
* match against the last two elements. Let's also support
* "SongName" alone, since the group is only important when it's
* potentially ambiguous.
*
* Let's *not* support "Songs\Group\SongName" in course files.
* That's probably a common error, but that would result in
* course files floating around that only work for people who put
* songs in "Songs"; we don't want that.
*/
CStringArray split_SongDir;
split( sSongDir, "\\", split_SongDir, true );
if( split_SongDir.GetSize() > 2 )
{
LOG->Warn( "Course file \"%s\" path \"%s\" should contain "
"at most one backslash; ignored.",
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(const char *) sPath, (const char *) sSongDir);
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continue;
}
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Song *pSong = NULL;
// foreach song
for( int i = 0; pSong == NULL && i < apSongs.GetSize(); i++ )
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{
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CStringArray splitted;
split( apSongs[i]->m_sSongDir, "\\", splitted, true );
bool matches = true;
int split_no = splitted.GetSize()-1;
int SongDir_no = split_SongDir.GetSize()-1;
while( split_no >= 0 && SongDir_no >= 0 ) {
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if( stricmp(splitted[split_no--], split_SongDir[SongDir_no--] ) )
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matches=false;
}
if(matches)
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pSong = apSongs[i];
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}
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if( pSong == NULL ) // we didn't find the Song
continue; // skip this song
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AddStage( pSong, sNotesDescription, sModifiers );
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}
else
LOG->Trace( "Unexpected value named '%s'", sValueName );
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}
}
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void Course::CreateEndlessCourseFromGroupAndDifficulty( CString sGroupName, Difficulty dc, CArray<Song*,Song*> &apSongsInGroup )
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{
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m_bRepeat = true;
m_bRandomize = true;
m_iLives = -1;
CStringArray asPossibleBannerPaths;
GetDirListing( "Songs\\" + sGroupName + "\\banner.png", asPossibleBannerPaths, false, true );
GetDirListing( "Songs\\" + sGroupName + "\\banner.jpg", asPossibleBannerPaths, false, true );
GetDirListing( "Songs\\" + sGroupName + "\\banner.gif", asPossibleBannerPaths, false, true );
GetDirListing( "Songs\\" + sGroupName + "\\banner.bmp", asPossibleBannerPaths, false, true );
if( asPossibleBannerPaths.GetSize() > 0 )
m_sBannerPath = asPossibleBannerPaths[0];
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CString sShortGroupName = SONGMAN->ShortenGroupName( sGroupName );
m_sName = sShortGroupName + " ";
switch( dc )
{
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case DIFFICULTY_EASY: m_sName += "Easy"; break;
case DIFFICULTY_MEDIUM: m_sName += "Medium"; break;
case DIFFICULTY_HARD: m_sName += "Hard"; break;
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}
for( int s=0; s<apSongsInGroup.GetSize(); s++ )
{
Song* pSong = apSongsInGroup[s];
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AddStage( pSong, DifficultyToString(dc), "" );
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}
Shuffle();
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}
void Course::Shuffle()
{
/* Shuffle the list. */
for( int i = 0; i < m_iStages; ++i)
swap(SongOrdering[i], SongOrdering[rand() % m_iStages]);
}
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Notes* Course::GetNotesForStage( int iStage )
{
Song* pSong = m_apSongs[iStage];
CString sDescription = m_asDescriptions[iStage];
for( int i=0; i<pSong->m_apNotes.GetSize(); i++ )
{
Notes* pNotes = pSong->m_apNotes[i];
if( 0==stricmp(pNotes->m_sDescription, sDescription) &&
GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType) )
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return pNotes;
}
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// Didn't find a matching description. Try to match the Difficulty instead.
Difficulty dc = Notes::DifficultyFromDescriptionAndMeter( sDescription, 5 );
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for( i=0; i<pSong->m_apNotes.GetSize(); i++ )
{
Notes* pNotes = pSong->m_apNotes[i];
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if( pNotes->m_Difficulty == dc &&
GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType) )
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return pNotes;
}
return NULL;
}
/* When bShuffled is true, returns courses in the song ordering list. */
void Course::GetSongAndNotesForCurrentStyle(
CArray<Song*,Song*>& apSongsOut,
CArray<Notes*,Notes*>& apNotesOut,
CStringArray& asModifiersOut,
bool bShuffled )
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{
for( int i=0; i<m_iStages; i++ )
{
int num = bShuffled? SongOrdering[i]:i;
Song* pSong = m_apSongs[num];
Notes* pNotes = GetNotesForStage( num );
CString sModifiers = m_asModifiers[num];
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if( !pSong->HasMusic() )
continue; // skip
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if( pNotes == NULL )
continue; // skip
apSongsOut.Add( pSong );
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apNotesOut.Add( pNotes );
asModifiersOut.Add( sModifiers );
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}
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}
D3DXCOLOR Course::GetColor()
{
// This could be made smarter
if( m_iStages >= 7 )
return D3DXCOLOR(1,0,0,1); // red
else if( m_iStages >= 4 )
return D3DXCOLOR(1,0.5f,0,1); // orange
else
return D3DXCOLOR(0,1,0,1); // green
}
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void Course::GetPlayerOptions( PlayerOptions* pPO_out )
{
*pPO_out = PlayerOptions();
}
void Course::GetSongOptions( SongOptions* pSO_out )
{
*pSO_out = SongOptions();
pSO_out->m_LifeType = (m_iLives==-1) ? SongOptions::LIFE_BAR : SongOptions::LIFE_BATTERY;
if( m_iLives != -1 )
pSO_out->m_iBatteryLives = m_iLives;
}
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//
// Sorting stuff
//
int CompareCoursePointersByDifficulty(const void *arg1, const void *arg2)
{
Course* pCourse1 = *(Course**)arg1;
Course* pCourse2 = *(Course**)arg2;
float fScore1 = (float)pCourse1->m_iStages;
float fScore2 = (float)pCourse2->m_iStages;
if( fScore1 < fScore2 )
return -1;
else if( fScore1 == fScore2 )
return 0;
else
return 1;
}
void SortCoursePointerArrayByDifficulty( CArray<Course*,Course*> &apCourses )
{
qsort( apCourses.GetData(), apCourses.GetSize(), sizeof(Course*), CompareCoursePointersByDifficulty );
}