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itgmania212121/stepmania/src/BitmapText.h
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/* BitmapText - An actor that holds a Font and draws text to the screen. */
#ifndef BITMAPTEXT_H
#define BITMAPTEXT_H
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#include "Actor.h"
class RageTexture;
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class Font;
class BitmapText : public Actor
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{
public:
BitmapText();
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BitmapText( const BitmapText &cpy );
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BitmapText &operator =( const BitmapText &cpy );
virtual ~BitmapText();
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virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
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virtual Actor *Copy() const;
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bool LoadFromFont( const CString& sFontName );
bool LoadFromTextureAndChars( const CString& sTexturePath, const CString& sChars );
void SetText( const CString& sText, const CString& sAlternateText = "", int iWrapWidthPixels = -1 );
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void SetMaxWidth( float fMaxWidth );
void SetMaxHeight( float fMaxHeight );
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void SetWrapWidthPixels( int iWrapWidthPixels );
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void CropToWidth( int iWidthInSourcePixels );
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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void TurnRainbowOn() { m_bRainbow = true; }
void TurnRainbowOff() { m_bRainbow = false; }
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void SetHorizAlign( HorizAlign ha );
void SetVertAlign( VertAlign va );
void GetLines( vector<wstring> &wTextLines ) { wTextLines = m_wTextLines; }
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CString GetText() const { return m_sText; }
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/* Return true if the string 's' will use an alternate string, if available. */
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bool StringWillUseAlternate( const CString& sText, const CString& sAlternateText ) const;
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//
// Commands
//
virtual void PushSelf( lua_State *L );
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public:
Font* m_pFont;
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protected:
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// recalculate the items in SetText()
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CString m_sText;
vector<wstring> m_wTextLines;
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vector<int> m_iLineWidths; // in source pixels
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int m_iWrapWidthPixels; // -1 = no wrap
float m_fMaxWidth;
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float m_fMaxHeight;
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bool m_bRainbow;
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vector<RageSpriteVertex> m_aVertices;
vector<RageTexture *> m_pTextures;
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void BuildChars();
void DrawChars();
void UpdateBaseZoom();
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};
class ColorBitmapText : public BitmapText
{
public:
ColorBitmapText();
void SetText( const CString &sText, const CString &sAlternateText = "", int iWrapWidthPixels = -1 );
void DrawPrimitives();
void SetMaxLines( int iLines, bool bCutBottom = true ); //if bCutBottom = false then, it will crop the top
void SimpleAddLine( const CString &sAddition, int iWidthPixels );
void SetMaxLines( int iNumLines, int iDirection );
protected:
struct ColorChange
{
RageColor c; //Color to change to
int l; //Change Location
};
vector<ColorChange> m_vColors;
};
#endif
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/*
* (c) 2001-2004 Chris Danford, Charles Lohr
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* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/