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itgmania212121/stepmania/src/ScreenSongOptions.cpp
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#include "global.h"
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#include "ScreenSongOptions.h"
#include "ScreenManager.h"
#include "RageLog.h"
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#include "GameState.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
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#define PREV_SCREEN THEME->GetMetric ("ScreenSongOptions","PrevScreen")
#define NEXT_SCREEN THEME->GetMetric ("ScreenSongOptions","NextScreen")
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/* Get the next screen we'll go to when finished. */
CString ScreenSongOptions::GetNextScreen()
{
return NEXT_SCREEN;
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}
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REGISTER_SCREEN_CLASS( ScreenSongOptions );
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ScreenSongOptions::ScreenSongOptions( CString sClassName ) :
ScreenOptionsMaster( sClassName )
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{
}
void ScreenSongOptions::Init()
{
ScreenOptionsMaster::Init();
/* Hack: If we're coming in from "press start for more options", we need a different
* fade in. */
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if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
{
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m_In.Load( THEME->GetPathB("ScreenSongOptions","option in") );
m_In.StartTransitioning();
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}
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}
void ScreenSongOptions::ExportOptions( int row, const vector<PlayerNumber> &vpns )
{
const SongOptions::FailType ft = GAMESTATE->m_SongOptions.m_FailType;
ScreenOptionsMaster::ExportOptions( row, vpns );
if( ft != GAMESTATE->m_SongOptions.m_FailType )
GAMESTATE->m_bChangedFailTypeOnScreenSongOptions = true;
}
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void ScreenSongOptions::GoToPrevScreen()
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{
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if( GAMESTATE->m_bEditing )
{
SCREENMAN->PopTopScreen( SM_BackFromSongOptions );
}
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else
{
SCREENMAN->DeletePreparedScreens();
SCREENMAN->SetNewScreen( PREV_SCREEN );
}
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}
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void ScreenSongOptions::GoToNextScreen()
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{
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if( GAMESTATE->m_bEditing )
SCREENMAN->PopTopScreen( SM_BackFromSongOptions );
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else
SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/