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itgmania212121/stepmania/src/AdjustSync.cpp
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#include "global.h"
#include "AdjustSync.h"
#include "GameState.h"
#include "song.h"
#include "PrefsManager.h"
#include "LocalizedString.h"
#include "ScreenManager.h"
TimingData *AdjustSync::s_pTimingDataOriginal = NULL;
float AdjustSync::s_fGlobalOffsetSecondsOriginal = 0;
int AdjustSync::s_iAutosyncOffsetSample = 0;
float AdjustSync::s_fAutosyncOffset[SAMPLE_COUNT];
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float AdjustSync::s_fStandardDeviation = 0;
void AdjustSync::ResetOriginalSyncData()
{
if( s_pTimingDataOriginal == NULL )
s_pTimingDataOriginal = new TimingData;
if( GAMESTATE->m_pCurSong )
*s_pTimingDataOriginal = GAMESTATE->m_pCurSong->m_Timing;
else
*s_pTimingDataOriginal = TimingData();
s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
s_iAutosyncOffsetSample = 0;
}
bool AdjustSync::IsSyncDataChanged()
{
// Can't sync in course modes
if( GAMESTATE->IsCourseMode() )
return false;
vector<RString> vs;
AdjustSync::GetSyncChangeTextGlobal( vs );
AdjustSync::GetSyncChangeTextSong( vs );
return !vs.empty();
}
void AdjustSync::SaveSyncChanges()
{
if( GAMESTATE->IsCourseMode() )
return;
if( GAMESTATE->m_pCurSong && *s_pTimingDataOriginal != GAMESTATE->m_pCurSong->m_Timing )
GAMESTATE->m_pCurSong->Save();
if( s_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
PREFSMAN->SavePrefsToDisk();
ResetOriginalSyncData();
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s_fStandardDeviation = 0;
}
void AdjustSync::RevertSyncChanges()
{
if( GAMESTATE->IsCourseMode() )
return;
PREFSMAN->m_fGlobalOffsetSeconds.Set( s_fGlobalOffsetSecondsOriginal );
GAMESTATE->m_pCurSong->m_Timing = *s_pTimingDataOriginal;
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s_fStandardDeviation = 0;
}
static LocalizedString AUTOSYNC_CORRECTION_APPLIED ( "AdjustSync", "Autosync: Correction applied." );
static LocalizedString AUTOSYNC_CORRECTION_NOT_APPLIED ( "AdjustSync", "Autosync: Correction NOT applied. Deviation too high." );
static LocalizedString AUTOSYNC_SONG ( "AdjustSync", "Autosync Song" );
static LocalizedString AUTOSYNC_MACHINE ( "AdjustSync", "Autosync Machine" );
void AdjustSync::HandleAutosync( float fNoteOffBySeconds )
{
if( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType == SongOptions::AUTOSYNC_OFF )
return;
s_fAutosyncOffset[s_iAutosyncOffsetSample] = fNoteOffBySeconds;
s_iAutosyncOffsetSample++;
if( s_iAutosyncOffsetSample < SAMPLE_COUNT )
return; /* need more */
const float mean = calc_mean( s_fAutosyncOffset, s_fAutosyncOffset+SAMPLE_COUNT );
const float stddev = calc_stddev( s_fAutosyncOffset, s_fAutosyncOffset+SAMPLE_COUNT );
RString sAutosyncType;
switch( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType )
{
case SongOptions::AUTOSYNC_SONG:
sAutosyncType = AUTOSYNC_SONG;
break;
case SongOptions::AUTOSYNC_MACHINE:
sAutosyncType = AUTOSYNC_MACHINE;
break;
default:
ASSERT(0);
}
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if( stddev < .03 ) // If they stepped with less than .03 error
{
switch( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType )
{
case SongOptions::AUTOSYNC_SONG:
GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += mean;
break;
case SongOptions::AUTOSYNC_MACHINE:
PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
break;
default:
ASSERT(0);
}
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
}
else
{
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_NOT_APPLIED.GetValue() );
}
s_iAutosyncOffsetSample = 0;
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s_fStandardDeviation = stddev;
}
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static LocalizedString EARLIER ("AdjustSync","earlier");
static LocalizedString LATER ("AdjustSync","later");
static LocalizedString GLOBAL_OFFSET_FROM ( "AdjustSync", "Global Offset from %+.3f to %+.3f (notes %s)" );
static LocalizedString SONG_OFFSET_FROM ( "AdjustSync", "Song offset from %+.3f to %+.3f (notes %s)" );
static LocalizedString TEMPO_SEGMENT_FROM ( "AdjustSync", "%s tempo segment from %+.3f BPM to %+.3f BPM." );
static LocalizedString CHANGED_STOP ("AdjustSync","The stop segment #%d changed from %+.3f seconds to %+.3f seconds (change of %+.3f).");
void AdjustSync::GetSyncChangeTextGlobal( vector<RString> &vsAddTo )
{
{
float fOld = Quantize( AdjustSync::s_fGlobalOffsetSecondsOriginal, 0.001f );
float fNew = Quantize( PREFSMAN->m_fGlobalOffsetSeconds, 0.001f ) ;
float fDelta = fNew - fOld;
if( fabs(fDelta) > 0.00001 )
{
vsAddTo.push_back( ssprintf(
GLOBAL_OFFSET_FROM.GetValue(),
fOld,
fNew,
(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ) );
}
}
}
void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
{
if( GAMESTATE->m_pCurSong.Get() )
{
{
float fOld = Quantize( AdjustSync::s_pTimingDataOriginal->m_fBeat0OffsetInSeconds, 0.001f );
float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds, 0.001f );
float fDelta = fNew - fOld;
if( fabs(fDelta) > 0.00001 )
{
vsAddTo.push_back( ssprintf(
SONG_OFFSET_FROM.GetValue(),
fOld,
fNew,
(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ) );
}
}
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
{
float fOld = Quantize( AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS, 0.001f );
float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS, 0.001f );
float fDelta = fNew - fOld;
if( fabs(fDelta) > 0.00001 )
{
vsAddTo.push_back( ssprintf(
TEMPO_SEGMENT_FROM.GetValue(),
FormatNumberAndSuffix(i+1).c_str(),
fOld,
fNew ) );
}
}
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_StopSegments.size(); i++ )
{
float fOld = Quantize( AdjustSync::s_pTimingDataOriginal->m_StopSegments[i].m_fStopSeconds, 0.001f );
float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_StopSegments[i].m_fStopSeconds, 0.001f );
float fDelta = fNew - fOld;
if( fabs(fDelta) > 0.00001 )
{
vsAddTo.push_back( ssprintf(
CHANGED_STOP.GetValue(),
i+1,
fOld,
fNew ) );
}
}
}
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/