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itgmania212121/stepmania/src/ScreenSelectMusic.h
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/*
-----------------------------------------------------------------------------
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Class: ScreenSelectMusic
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Desc: The screen in PLAY_MODE_ARCADE where you choose a Song and Steps.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "Banner.h"
#include "FadingBanner.h"
#include "BPMDisplay.h"
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#include "MenuElements.h"
#include "GrooveRadar.h"
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#include "GrooveGraph.h"
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#include "DifficultyIcon.h"
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#include "DifficultyMeter.h"
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#include "OptionIconRow.h"
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#include "DifficultyDisplay.h"
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#include "DifficultyList.h"
#include "CourseContentsList.h"
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#include "HelpDisplay.h"
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#include "PaneDisplay.h"
#include "Character.h"
#include "BGAnimation.h"
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class ScreenSelectMusic : public Screen
{
public:
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ScreenSelectMusic( CString sName );
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virtual ~ScreenSelectMusic();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
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protected:
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void TweenOnScreen();
void TweenOffScreen();
void TweenScoreOnAndOffAfterChangeSort();
void EnterCourseDisplayMode();
void ExitCourseDisplayMode();
bool m_bInCourseDisplayMode;
void TweenSongPartsOnScreen( bool Initial );
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void TweenSongPartsOffScreen( bool Final );
void TweenCoursePartsOnScreen( bool Initial );
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void TweenCoursePartsOffScreen( bool Final );
void SkipSongPartTweens();
void SkipCoursePartTweens();
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void EasierDifficulty( PlayerNumber pn );
void HarderDifficulty( PlayerNumber pn );
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void AfterNotesChange( PlayerNumber pn );
void SwitchToPreferredDifficulty();
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void AfterMusicChange();
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void SortOrderChanged();
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void UpdateOptionsDisplays();
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vector<Steps*> m_arrayNotes;
int m_iSelection[NUM_PLAYERS];
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MenuElements m_Menu;
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Sprite m_sprCharacterIcon[NUM_PLAYERS];
Sprite m_sprBannerMask;
FadingBanner m_Banner;
AutoActor m_sprBannerFrame;
BPMDisplay m_BPMDisplay;
Sprite m_sprStage;
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
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Sprite m_sprDifficultyFrame[NUM_PLAYERS];
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
Sprite m_AutoGenIcon[NUM_PLAYERS];
GrooveRadar m_GrooveRadar;
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GrooveGraph m_GrooveGraph;
BitmapText m_textSongOptions;
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OptionIconRow m_OptionIconRow[NUM_PLAYERS];
Sprite m_sprMeterFrame[NUM_PLAYERS];
Sprite m_sprNonPresence[NUM_PLAYERS];
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DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
MusicSortDisplay m_MusicSortDisplay;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
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AutoActor m_MusicWheelUnder;
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Sprite m_sprBalloon;
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DifficultyDisplay m_DifficultyDisplay;
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DifficultyList m_DifficultyList;
CourseContentsList m_CourseContentsFrame;
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HelpDisplay m_Artist;
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BitmapText m_MachineRank;
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PaneDisplay m_PaneDisplay[NUM_PLAYERS];
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bool m_bMadeChoice;
bool m_bGoToOptions;
Sprite m_sprOptionsMessage;
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float m_fPlaySampleCountdown;
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CString m_sSampleMusicToPlay, m_sSampleMusicTimingData;
float m_fSampleStartSeconds, m_fSampleLengthSeconds;
bool m_bAllowOptionsMenu, m_bAllowOptionsMenuRepeat;
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BGAnimation m_bgOverlay;
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Transition m_bgOptionsOut;
Transition m_bgNoOptionsOut;
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RageSound m_soundSelect;
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RageSound m_soundDifficultyEasier;
RageSound m_soundDifficultyHarder;
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RageSound m_soundOptionsChange;
RageSound m_soundLocked;
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};