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itgmania212121/stepmania/src/InputFilter.h
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/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */
#ifndef INPUTFILTER_H
#define INPUTFILTER_H
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#include "RageInputDevice.h"
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enum InputEventType
{
/* The device was just pressed. */
IET_FIRST_PRESS,
/* The device is auto-repeating. These events are guaranteed to be sent only between
* IET_FIRST_PRESS and IET_RELEASE pairs. */
IET_SLOW_REPEAT,
IET_FAST_REPEAT,
/* The device is no longer pressed. Exactly one IET_RELEASE event will be sent
* for each IET_FIRST_PRESS. */
IET_RELEASE,
/* The depression level of a button has changed. Read di.level to find the new
* value. This can be sent outside of a IET_FIRST_PRESS/IET_RELEASE pair, since
* a button/axis can have a non-zero level (eg. outside the axis dead zone) without
* being high enough to count as a press. */
IET_LEVEL_CHANGED
};
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struct InputEvent : public DeviceInput
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{
InputEvent() { type=IET_FIRST_PRESS; };
InputEvent( InputDevice d, int b, InputEventType t ): DeviceInput(d, b) { type=t; };
InputEvent( DeviceInput di, InputEventType t ): DeviceInput(di) { type=t; };
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InputEventType type;
};
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typedef vector<InputEvent> InputEventArray;
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class RageMutex;
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class InputFilter
{
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struct ButtonState
{
bool m_BeingHeld;
float m_fSecsHeld;
float m_Level, m_LastLevel;
};
ButtonState m_ButtonState[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS];
InputEventArray queue;
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RageMutex *queuemutex;
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public:
void ButtonPressed( DeviceInput di, bool Down );
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void ResetDevice( InputDevice dev );
InputFilter();
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~InputFilter();
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void Reset();
void Update(float fDeltaTime);
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void SetRepeatRate( float fSlowDelay, float fSlowRate, float fFastDelay, float fFastRate );
void ResetRepeatRate();
void ResetKeyRepeat( DeviceInput di );
bool IsBeingPressed( DeviceInput di );
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float GetSecsHeld( DeviceInput di );
void GetInputEvents( InputEventArray &array );
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};
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extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program
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#endif
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/