103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */
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#ifndef INPUTFILTER_H
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#define INPUTFILTER_H
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#include "RageInputDevice.h"
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enum InputEventType
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{
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/* The device was just pressed. */
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IET_FIRST_PRESS,
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/* The device is auto-repeating. These events are guaranteed to be sent only between
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* IET_FIRST_PRESS and IET_RELEASE pairs. */
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IET_SLOW_REPEAT,
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IET_FAST_REPEAT,
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/* The device is no longer pressed. Exactly one IET_RELEASE event will be sent
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* for each IET_FIRST_PRESS. */
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IET_RELEASE,
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/* The depression level of a button has changed. Read di.level to find the new
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* value. This can be sent outside of a IET_FIRST_PRESS/IET_RELEASE pair, since
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* a button/axis can have a non-zero level (eg. outside the axis dead zone) without
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* being high enough to count as a press. */
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IET_LEVEL_CHANGED
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};
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struct InputEvent : public DeviceInput
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{
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InputEvent() { type=IET_FIRST_PRESS; };
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InputEvent( InputDevice d, int b, InputEventType t ): DeviceInput(d, b) { type=t; };
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InputEvent( DeviceInput di, InputEventType t ): DeviceInput(di) { type=t; };
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InputEventType type;
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};
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typedef vector<InputEvent> InputEventArray;
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class RageMutex;
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class InputFilter
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{
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struct ButtonState
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{
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bool m_BeingHeld;
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float m_fSecsHeld;
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float m_Level, m_LastLevel;
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};
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ButtonState m_ButtonState[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS];
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InputEventArray queue;
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RageMutex *queuemutex;
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public:
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void ButtonPressed( DeviceInput di, bool Down );
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void ResetDevice( InputDevice dev );
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InputFilter();
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~InputFilter();
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void Reset();
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void Update(float fDeltaTime);
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void SetRepeatRate( float fSlowDelay, float fSlowRate, float fFastDelay, float fFastRate );
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void ResetRepeatRate();
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void ResetKeyRepeat( DeviceInput di );
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bool IsBeingPressed( DeviceInput di );
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float GetSecsHeld( DeviceInput di );
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void GetInputEvents( InputEventArray &array );
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};
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extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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