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itgmania212121/stepmania/src/RageSoundPosMap.cpp
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#include "global.h"
#include "RageSoundPosMap.h"
#include "RageLog.h"
#include "RageUtil.h"
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#include "RageTimer.h"
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#include "Foreach.h"
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#include <list>
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/* The number of frames we should keep pos_map data for. This being too high
* is mostly harmless; the data is small. */
const int pos_map_backlog_frames = 100000;
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struct pos_map_t
{
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int64_t m_iSourceFrame;
int64_t m_iDestFrame;
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int64_t m_iFrames;
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pos_map_t() { m_iSourceFrame = 0; m_iDestFrame = 0; m_iFrames = 0; }
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};
struct pos_map_impl
{
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list<pos_map_t> m_Queue;
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void Cleanup();
};
pos_map_queue::pos_map_queue()
{
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m_pImpl = new pos_map_impl;
}
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pos_map_queue::~pos_map_queue()
{
delete m_pImpl;
}
pos_map_queue::pos_map_queue( const pos_map_queue &cpy )
{
*this = cpy;
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m_pImpl = new pos_map_impl( *cpy.m_pImpl );
}
pos_map_queue &pos_map_queue::operator=( const pos_map_queue &rhs )
{
delete m_pImpl;
m_pImpl = new pos_map_impl( *rhs.m_pImpl );
return *this;
}
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void pos_map_queue::Insert( int64_t iSourceFrame, int iFrames, int64_t iDestFrame )
{
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if( m_pImpl->m_Queue.size() )
{
/* Optimization: If the last entry lines up with this new entry, just merge them. */
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pos_map_t &last = m_pImpl->m_Queue.back();
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if( last.m_iSourceFrame+last.m_iFrames == iSourceFrame &&
last.m_iDestFrame+last.m_iFrames == iDestFrame )
{
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last.m_iFrames += iFrames;
return;
}
}
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m_pImpl->m_Queue.push_back( pos_map_t() );
pos_map_t &m = m_pImpl->m_Queue.back();
m.m_iSourceFrame = iSourceFrame;
m.m_iDestFrame = iDestFrame;
m.m_iFrames = iFrames;
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m_pImpl->Cleanup();
}
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void pos_map_impl::Cleanup()
{
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/* Scan backwards until we have at least pos_map_backlog_frames. */
list<pos_map_t>::iterator it = m_Queue.end();
int iTotalFrames = 0;
while( iTotalFrames < pos_map_backlog_frames )
{
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if( it == m_Queue.begin() )
break;
--it;
iTotalFrames += it->m_iFrames;
}
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m_Queue.erase( m_Queue.begin(), it );
}
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int64_t pos_map_queue::Search( int64_t iSourceFrame, bool *bApproximate ) const
{
if( IsEmpty() )
{
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if( bApproximate )
*bApproximate = true;
return 0;
}
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/* iSourceFrame is probably in pos_map. Search to figure out what position
* it maps to. */
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int64_t iClosestPosition = 0, iClosestPositionDist = INT_MAX;
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const pos_map_t *pClosestBlock = &*m_pImpl->m_Queue.begin(); /* print only */
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FOREACHL_CONST( pos_map_t, m_pImpl->m_Queue, it )
{
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const pos_map_t &pm = *it;
if( iSourceFrame >= pm.m_iSourceFrame &&
iSourceFrame < pm.m_iSourceFrame+pm.m_iFrames )
{
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/* iSourceFrame lies in this block; it's an exact match. Figure
* out the exact position. */
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int64_t diff = pm.m_iDestFrame - pm.m_iSourceFrame;
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return iSourceFrame + diff;
}
/* See if the current position is close to the beginning of this block. */
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int64_t dist = llabs( pm.m_iSourceFrame - iSourceFrame );
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if( dist < iClosestPositionDist )
{
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iClosestPositionDist = dist;
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pClosestBlock = &pm;
iClosestPosition = pm.m_iDestFrame;
}
/* See if the current position is close to the end of this block. */
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dist = llabs( pm.m_iSourceFrame + pm.m_iFrames - iSourceFrame );
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if( dist < iClosestPositionDist )
{
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iClosestPositionDist = dist;
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pClosestBlock = &pm;
iClosestPosition = pm.m_iDestFrame + pm.m_iFrames;
}
}
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/*
* The frame is out of the range of data we've actually sent.
* Return the closest position.
*
* There are three cases when this happens:
* 1. After the first GetPCM call, but before it actually gets heard.
* 2. After GetPCM returns EOF and the sound has flushed, but before
* SoundStopped has been called.
* 3. Underflow; we'll be given a larger frame number than we know about.
*/
#if defined(WIN32)
#define LI "%I64i"
#else
#define LI "%lli"
#endif
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static RageTimer last;
if( last.PeekDeltaTime() >= 1.0f )
{
last.GetDeltaTime();
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LOG->Trace( "Approximate sound time: driver frame " LI ", m_pImpl->m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
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iSourceFrame, pClosestBlock->m_iSourceFrame, pClosestBlock->m_iSourceFrame+pClosestBlock->m_iFrames,
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iClosestPositionDist, iClosestPosition );
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}
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if( bApproximate )
*bApproximate = true;
return iClosestPosition;
}
void pos_map_queue::Clear()
{
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m_pImpl->m_Queue.clear();
}
bool pos_map_queue::IsEmpty() const
{
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return m_pImpl->m_Queue.empty();
}
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/*
* Copyright (c) 2002-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/