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@@ -4,26 +4,62 @@
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#include "RageUtil.h"
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#include "RageTimer.h"
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#include <deque>
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/* The number of frames we should keep pos_map data for. This being too high
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* is mostly harmless; the data is small. */
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const int pos_map_backlog_frames = 100000;
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struct pos_map_t
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{
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/* Frame number from the POV of the sound driver: */
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int64_t m_iFrameNo;
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/* Actual sound position within the sample: */
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int64_t m_iPosition;
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/* The number of frames in this block: */
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int64_t m_iFrames;
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pos_map_t() { m_iFrameNo = 0; m_iPosition = 0; m_iFrames = 0; }
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pos_map_t( int64_t iFrame, int iPosition, int iFrames ) { m_iFrameNo = iFrame; m_iPosition = iPosition; m_iFrames = iFrames; }
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};
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struct pos_map_impl
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{
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deque<pos_map_t> m_Queue;
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void Cleanup();
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};
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pos_map_queue::pos_map_queue()
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{
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m_pImpl = new pos_map_impl;
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}
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pos_map_queue::~pos_map_queue()
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{
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delete m_pImpl;
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}
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pos_map_queue::pos_map_queue( const pos_map_queue &cpy )
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{
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*this = cpy;
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m_pImpl = new pos_map_impl( *cpy.m_pImpl );
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}
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pos_map_queue &pos_map_queue::operator=( const pos_map_queue &rhs )
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{
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delete m_pImpl;
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m_pImpl = new pos_map_impl( *rhs.m_pImpl );
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return *this;
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}
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void pos_map_queue::CommitPosition( int64_t iFrame, int iPosition, int iGotFrames )
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{
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if( m_Queue.size() )
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if( m_pImpl->m_Queue.size() )
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{
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/* Optimization: If the last entry lines up with this new entry, just merge them. */
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pos_map_t &last = m_Queue.back();
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pos_map_t &last = m_pImpl->m_Queue.back();
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if( last.m_iFrameNo+last.m_iFrames == iFrame &&
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last.m_iPosition+last.m_iFrames == iPosition )
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{
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@@ -32,12 +68,12 @@ void pos_map_queue::CommitPosition( int64_t iFrame, int iPosition, int iGotFrame
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}
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}
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m_Queue.push_back( pos_map_t(iFrame, iPosition, iGotFrames) );
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m_pImpl->m_Queue.push_back( pos_map_t(iFrame, iPosition, iGotFrames) );
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Cleanup();
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m_pImpl->Cleanup();
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}
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void pos_map_queue::Cleanup()
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void pos_map_impl::Cleanup()
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{
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/* Determine the number of frames of data we have. */
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int64_t iTotalFrames = 0;
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@@ -66,33 +102,33 @@ int64_t pos_map_queue::Search( int64_t iFrame, bool *bApproximate ) const
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* it maps to. */
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int64_t iClosestPosition = 0, iClosestPositionDist = INT_MAX;
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int iClosestBlock = 0; /* print only */
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for( unsigned i = 0; i < m_Queue.size(); ++i )
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for( unsigned i = 0; i < m_pImpl->m_Queue.size(); ++i )
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{
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if( iFrame >= m_Queue[i].m_iFrameNo &&
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iFrame < m_Queue[i].m_iFrameNo+m_Queue[i].m_iFrames )
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if( iFrame >= m_pImpl->m_Queue[i].m_iFrameNo &&
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iFrame < m_pImpl->m_Queue[i].m_iFrameNo+m_pImpl->m_Queue[i].m_iFrames )
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{
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/* iFrame lies in this block; it's an exact match. Figure
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* out the exact position. */
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int64_t diff = m_Queue[i].m_iPosition - m_Queue[i].m_iFrameNo;
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int64_t diff = m_pImpl->m_Queue[i].m_iPosition - m_pImpl->m_Queue[i].m_iFrameNo;
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return iFrame + diff;
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}
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/* See if the current position is close to the beginning of this block. */
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int64_t dist = llabs( m_Queue[i].m_iFrameNo - iFrame );
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int64_t dist = llabs( m_pImpl->m_Queue[i].m_iFrameNo - iFrame );
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if( dist < iClosestPositionDist )
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{
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iClosestPositionDist = dist;
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iClosestBlock = i;
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iClosestPosition = m_Queue[i].m_iPosition;
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iClosestPosition = m_pImpl->m_Queue[i].m_iPosition;
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}
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/* See if the current position is close to the end of this block. */
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dist = llabs( m_Queue[i].m_iFrameNo + m_Queue[i].m_iFrames - iFrame );
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dist = llabs( m_pImpl->m_Queue[i].m_iFrameNo + m_pImpl->m_Queue[i].m_iFrames - iFrame );
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if( dist < iClosestPositionDist )
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{
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iClosestPositionDist = dist;
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iClosestBlock = i;
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iClosestPosition = m_Queue[i].m_iPosition + m_Queue[i].m_iFrames;
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iClosestPosition = m_pImpl->m_Queue[i].m_iPosition + m_pImpl->m_Queue[i].m_iFrames;
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}
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}
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@@ -115,8 +151,8 @@ int64_t pos_map_queue::Search( int64_t iFrame, bool *bApproximate ) const
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if( last.PeekDeltaTime() >= 1.0f )
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{
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last.GetDeltaTime();
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LOG->Trace( "Approximate sound time: driver frame " LI ", m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
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iFrame, m_Queue[iClosestBlock].m_iFrameNo, m_Queue[iClosestBlock].m_iFrameNo+m_Queue[iClosestBlock].m_iFrames,
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LOG->Trace( "Approximate sound time: driver frame " LI ", m_pImpl->m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
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iFrame, m_pImpl->m_Queue[iClosestBlock].m_iFrameNo, m_pImpl->m_Queue[iClosestBlock].m_iFrameNo+m_pImpl->m_Queue[iClosestBlock].m_iFrames,
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iClosestPositionDist, iClosestPosition );
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}
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@@ -127,12 +163,12 @@ int64_t pos_map_queue::Search( int64_t iFrame, bool *bApproximate ) const
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void pos_map_queue::Clear()
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{
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m_Queue.clear();
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m_pImpl->m_Queue.clear();
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}
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bool pos_map_queue::IsEmpty() const
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{
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return m_Queue.empty();
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return m_pImpl->m_Queue.empty();
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}
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/*
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@@ -3,29 +3,15 @@
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#ifndef RAGE_SOUND_POS_MAP_H
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#define RAGE_SOUND_POS_MAP_H
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#include <deque>
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struct pos_map_t
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{
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/* Frame number from the POV of the sound driver: */
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int64_t m_iFrameNo;
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/* Actual sound position within the sample: */
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int64_t m_iPosition;
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/* The number of frames in this block: */
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int64_t m_iFrames;
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pos_map_t() { m_iFrameNo = 0; m_iPosition = 0; m_iFrames = 0; }
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pos_map_t( int64_t iFrame, int iPosition, int iFrames ) { m_iFrameNo = iFrame; m_iPosition = iPosition; m_iFrames = iFrames; }
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};
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/* This class maps one range of frames to another. */
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struct pos_map_impl;
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class pos_map_queue
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{
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public:
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pos_map_queue();
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~pos_map_queue();
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pos_map_queue( const pos_map_queue &cpy );
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pos_map_queue &operator=( const pos_map_queue &rhs );
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/* Insert a mapping from iHardwareFrame to iStreamFrame, containing pos iGotFrames. */
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void CommitPosition( int64_t iHardwareFrame, int iStreamFrame, int iGotFrames );
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@@ -39,9 +25,7 @@ public:
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bool IsEmpty() const;
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private:
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deque<pos_map_t> m_Queue;
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void Cleanup();
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pos_map_impl *m_pImpl;
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};
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