clamp output

This commit is contained in:
Glenn Maynard
2004-07-14 21:06:03 +00:00
parent 17bc5b0025
commit d610ec2e80
+9 -3
View File
@@ -2,6 +2,7 @@
#include "RageSoundPosMap.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "RageTimer.h"
/* The number of frames we should keep pos_map data for. This being too high
* is mostly harmless; the data is small. */
@@ -108,9 +109,14 @@ int64_t pos_map_queue::Search( int64_t frame, bool *approximate ) const
#else
#define LI "%lli"
#endif
LOG->Trace( "Approximate sound time: driver frame " LI ", m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
frame, m_Queue[closest_block].frameno, m_Queue[closest_block].frameno+m_Queue[closest_block].frames,
closest_position_dist, closest_position );
static RageTimer last;
if( last.PeekDeltaTime() >= 1.0f )
{
last.GetDeltaTime();
LOG->Trace( "Approximate sound time: driver frame " LI ", m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
frame, m_Queue[closest_block].frameno, m_Queue[closest_block].frameno+m_Queue[closest_block].frames,
closest_position_dist, closest_position );
}
if( approximate )
*approximate = true;