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itgmania212121/stepmania/src/ScreenSplash.cpp
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#include "global.h"
#include "ScreenSplash.h"
#include "ThemeManager.h"
#include "RageUtil.h"
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#include "ScreenManager.h"
AutoScreenMessage( SM_PrepScreen )
REGISTER_SCREEN_CLASS( ScreenSplash );
ScreenSplash::ScreenSplash( CString sClassName ) : ScreenWithMenuElements( sClassName ),
ALLOW_START_TO_SKIP (m_sName,"AllowStartToSkip"),
NEXT_SCREEN (m_sName,"NextScreen"),
MINIMUM_LOAD_DELAY_SECONDS (m_sName,"MinimumLoadDelaySeconds"),
PREPARE_SCREEN (m_sName,"PrepareScreen")
{
}
void ScreenSplash::Init()
{
ScreenWithMenuElements::Init();
/* Prep the new screen once m_sprOverlay is complete. */
this->PostScreenMessage( SM_PrepScreen, m_In.GetTweenTimeLeft() );
}
void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_PrepScreen )
{
RageTimer length;
if( PREPARE_SCREEN )
SCREENMAN->PrepareScreen( NEXT_SCREEN );
float fScreenLoadSeconds = length.GetDeltaTime();
/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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* no less than MINIMUM_DELAY seconds. */
this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) );
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return;
}
else if( SM == SM_BeginFadingOut )
{
StartTransitioning( SM_GoToNextScreen );
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return;
}
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ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenSplash::MenuBack( PlayerNumber pn )
{
if( IsTransitioning() )
return;
Cancel( SM_GoToPrevScreen );
}
void ScreenSplash::MenuStart( PlayerNumber pn )
{
if( IsTransitioning() )
return;
if( !ALLOW_START_TO_SKIP )
return;
this->ClearMessageQueue( SM_PrepScreen );
HandleScreenMessage( SM_PrepScreen );
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/