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itgmania212121/stepmania/src/HighScore.h
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/* HighScore - Player scoring data that persists between sessions. */
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#ifndef HighScore_H
#define HighScore_H
#include "Grade.h"
#include "GameConstantsAndTypes.h"
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#include "RadarValues.h"
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#include "DateTime.h"
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#include "RageUtil_AutoPtr.h"
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struct XNode;
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struct HighScoreImpl;
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struct HighScore
{
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CString GetName() const;
void SetName( const CString &sName );
CString *GetNameMutable();
const CString *GetNameMutable() const { return const_cast<CString *> (const_cast<HighScore *>(this)->GetNameMutable()); }
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Grade grade;
int iScore;
float fPercentDP;
float fSurviveSeconds;
CString sModifiers;
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DateTime dateTime; // return value of time() when screenshot was taken
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CString sPlayerGuid; // who made this high score
CString sMachineGuid; // where this high score was made
int iProductID;
int iTapNoteScores[NUM_TAP_NOTE_SCORES];
int iHoldNoteScores[NUM_HOLD_NOTE_SCORES];
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RadarValues radarValues;
float fLifeRemainingSeconds;
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HighScore();
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void Unset();
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bool operator>=( const HighScore& other ) const;
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bool operator==( const HighScore& other ) const;
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float GetSurvivalSeconds() const { return fSurviveSeconds + fLifeRemainingSeconds; }
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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CString GetDisplayName() const;
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private:
HiddenPtr<HighScoreImpl> m_Impl;
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};
struct HighScoreList
{
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public:
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HighScoreList()
{
iNumTimesPlayed = 0;
}
void Init();
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int GetNumTimesPlayed() const
{
return iNumTimesPlayed;
}
DateTime GetLastPlayed() const
{
ASSERT( iNumTimesPlayed > 0 ); // don't call this unless the song has been played
return dtLastPlayed;
}
const HighScore& GetTopScore() const;
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void AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine );
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void IncrementPlayCount( DateTime dtLastPlayed );
void RemoveAllButOneOfEachName();
void ClampSize( bool bIsMachine );
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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vector<HighScore> vHighScores;
private:
int iNumTimesPlayed;
DateTime dtLastPlayed; // meaningless if iNumTimesPlayed == 0
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};
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struct Screenshot
{
CString sFileName; // no directory part - just the file name
CString sMD5; // MD5 hash of the screenshot file
HighScore highScore;
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
};
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#endif
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/*
* (c) 2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/