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itgmania212121/stepmania/src/CourseContentsList.cpp
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#include "global.h"
#include "CourseContentsList.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "Course.h"
#include "SongManager.h"
#include "ThemeManager.h"
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#include "Steps.h"
#include "GameState.h"
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#include "Style.h"
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#include "RageTexture.h"
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#include "CourseEntryDisplay.h"
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#include "ActorUtil.h"
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const int MAX_VISIBLE_ITEMS = 5;
const int MAX_ITEMS = MAX_VISIBLE_ITEMS+2;
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REGISTER_ACTOR_CLASS( CourseContentsList )
CourseContentsList::CourseContentsList()
{
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for( int i=0; i<MAX_ITEMS; i++ )
m_vpDisplay.push_back( new CourseEntryDisplay );
m_fTimeUntilScroll = 0;
m_fItemAtPosition0InList = 0;
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}
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CourseContentsList::~CourseContentsList()
{
FOREACH( CourseEntryDisplay*, m_vpDisplay, d )
delete *d;
m_vpDisplay.clear();
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}
void CourseContentsList::Load()
{
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FOREACH( CourseEntryDisplay*, m_vpDisplay, d )
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{
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(*d)->SetName( "CourseEntryDisplay" );
(*d)->Load();
(*d)->SetUseZBuffer( true );
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}
}
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void CourseContentsList::LoadFromNode( const RString& sDir, const XNode* pNode )
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{
ActorScroller::LoadFromNode( sDir, pNode );
Load();
}
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void CourseContentsList::SetFromGameState()
{
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RemoveAllChildren();
// FIXME: Is there a better way to handle when players don't have
// the same number of TrailEntries?
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// They have to have the same number, and of the same songs, or gameplay
// isn't going to line up.
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Trail* pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
if( pMasterTrail == NULL )
return;
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unsigned uNumEntriesToShow = min( pMasterTrail->m_vEntries.size(), m_vpDisplay.size() );
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for( int i=0; i<(int)uNumEntriesToShow; i++ )
{
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CourseEntryDisplay &d = *m_vpDisplay[i];
this->AddChild( &d );
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d.SetFromGameState( (int)(truncf(m_fItemAtPosition0InList))+i );
}
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bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
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this->Load2(
(float)MAX_VISIBLE_ITEMS,
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bLoop );
this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
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this->SetSecondsPerItem( 0.7f );
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this->EnableMask( m_vpDisplay[0]->GetUnzoomedWidth(), m_vpDisplay[0]->GetUnzoomedHeight() );
this->SetSecondsPauseBetweenItems( 0.7f );
this->ScrollThroughAllItems();
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this->SetCurrentAndDestinationItem( (MAX_VISIBLE_ITEMS-1)/2 );
if( bLoop )
{
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SetPauseCountdownSeconds( 1.5f );
this->SetDestinationItem( MAX_ITEMS+1 ); // loop forever
}
}
void CourseContentsList::TweenInAfterChangedCourse()
{
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/*
m_fItemAtTopOfList = 0;
m_fTimeUntilScroll = 3;
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for( int i=0; i<m_fItemAtPosition0InList; i++ )
{
CourseEntryDisplay& display = m_CourseContentDisplays[i];
display.StopTweening();
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display.SetXY( 0, -((MAX_VISIBLE_CONTENTS-1)/2) * float(CONTENTS_BAR_HEIGHT) );
display.BeginTweening( i*0.1f );
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display.SetY( (-(MAX_VISIBLE_CONTENTS-1)/2 + i) * float(CONTENTS_BAR_HEIGHT) );
}
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*/
}
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// lua start
#include "LuaBinding.h"
class LunaCourseContentsList: public Luna<CourseContentsList>
{
public:
LunaCourseContentsList() { LUA->Register( Register ); }
static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
static void Register(lua_State *L)
{
ADD_METHOD( SetFromGameState );
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Luna<T>::Register( L );
}
};
LUA_REGISTER_DERIVED_CLASS( CourseContentsList, ActorScroller )
// lua end
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/