metric lookup update
better abstraction
This commit is contained in:
@@ -37,11 +37,15 @@ CourseContentsList::CourseContentsList()
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m_quad.SetUseZBuffer( true );
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for( int i = 0; i < MAX_TOTAL_CONTENTS; ++i )
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{
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m_CourseContentDisplays[i].SetName( "CourseEntryDisplay" );
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m_CourseContentDisplays[i].Load();
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m_CourseContentDisplays[i].SetUseZBuffer( true );
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}
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/* These are all the same; grab the dimensions. */
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ContentsBarHeight = m_CourseContentDisplays[0].m_sprFrame.GetTexture()->GetSourceFrameHeight();
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ContentsBarWidth = m_CourseContentDisplays[0].m_sprFrame.GetTexture()->GetSourceFrameWidth();
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ContentsBarHeight = m_CourseContentDisplays[0].GetUnzoomedHeight();
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ContentsBarWidth = m_CourseContentDisplays[0].GetUnzoomedWidth();
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}
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@@ -102,7 +106,7 @@ void CourseContentsList::DrawPrimitives()
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// write to z buffer so that top and bottom are clipped
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m_quad.SetZ( 1 );
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RectI rectBarSize(-ContentsBarWidth/2, -ContentsBarHeight/2,
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RectF rectBarSize(-ContentsBarWidth/2, -ContentsBarHeight/2,
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ContentsBarWidth/2, ContentsBarHeight/2);
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m_quad.StretchTo( rectBarSize );
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@@ -43,7 +43,7 @@ protected:
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int m_iNumContents;
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CourseEntryDisplay m_CourseContentDisplays[MAX_TOTAL_CONTENTS];
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int ContentsBarHeight, ContentsBarWidth;
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float ContentsBarHeight, ContentsBarWidth;
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float m_fTimeUntilScroll;
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float m_fItemAtTopOfList; // between 0 and m_iNumContents
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@@ -23,55 +23,41 @@
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#include "Steps.h"
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#include "GameState.h"
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#include "StyleDef.h"
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#include "ActorUtil.h"
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#define TEXT_BANNER_X THEME->GetMetricF("CourseEntryDisplay","TextBannerX")
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#define TEXT_BANNER_Y THEME->GetMetricF("CourseEntryDisplay","TextBannerY")
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#define TEXT_BANNER_ZOOM THEME->GetMetricF("CourseEntryDisplay","TextBannerZoom")
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#define NUMBER_X THEME->GetMetricF("CourseEntryDisplay","NumberX")
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#define NUMBER_Y THEME->GetMetricF("CourseEntryDisplay","NumberY")
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#define NUMBER_ZOOM THEME->GetMetricF("CourseEntryDisplay","NumberZoom")
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#define FOOT_X THEME->GetMetricF("CourseEntryDisplay","FootX")
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#define FOOT_Y THEME->GetMetricF("CourseEntryDisplay","FootY")
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#define FOOT_ZOOM THEME->GetMetricF("CourseEntryDisplay","FootZoom")
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#define DIFFICULTY_X THEME->GetMetricF("CourseEntryDisplay","DifficultyX")
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#define DIFFICULTY_Y THEME->GetMetricF("CourseEntryDisplay","DifficultyY")
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#define DIFFICULTY_ZOOM THEME->GetMetricF("CourseEntryDisplay","DifficultyZoom")
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#define MODIFIERS_X THEME->GetMetricF("CourseEntryDisplay","ModifiersX")
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#define MODIFIERS_Y THEME->GetMetricF("CourseEntryDisplay","ModifiersY")
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#define MODIFIERS_ZOOM THEME->GetMetricF("CourseEntryDisplay","ModifiersZoom")
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#define MODIFIERS_HORIZ_ALIGN THEME->GetMetricI("CourseEntryDisplay","ModifiersHorizAlign")
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CourseEntryDisplay::CourseEntryDisplay()
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void CourseEntryDisplay::Load()
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{
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m_sprFrame.SetName( "Bar" );
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m_sprFrame.Load( THEME->GetPathToG("CourseEntryDisplay bar") );
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SET_XY_AND_ON_COMMAND( &m_sprFrame );
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this->AddChild( &m_sprFrame );
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this->m_size.x = (float) m_sprFrame.GetTexture()->GetSourceFrameWidth();
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this->m_size.y = (float) m_sprFrame.GetTexture()->GetSourceFrameHeight();
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m_textNumber.SetName( "Number" );
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m_textNumber.LoadFromFont( THEME->GetPathToF("CourseEntryDisplay number") );
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m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
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m_textNumber.EnableShadow( false );
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SET_XY_AND_ON_COMMAND( &m_textNumber );
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this->AddChild( &m_textNumber );
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m_TextBanner.SetXY( TEXT_BANNER_X, TEXT_BANNER_Y );
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m_TextBanner.SetName( "TextBanner" );
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SET_XY_AND_ON_COMMAND( &m_TextBanner );
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this->AddChild( &m_TextBanner );
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m_textFoot.SetName( "Foot" );
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m_textFoot.LoadFromTextureAndChars( THEME->GetPathToG("CourseEntryDisplay difficulty 2x1"),"10" );
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m_textFoot.SetXY( FOOT_X, FOOT_Y );
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m_textFoot.EnableShadow( false );
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SET_XY_AND_ON_COMMAND( &m_textFoot );
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this->AddChild( &m_textFoot );
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m_textDifficultyNumber.SetName( "Difficulty" );
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m_textDifficultyNumber.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textDifficultyNumber.SetXY( DIFFICULTY_X, DIFFICULTY_Y );
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m_textDifficultyNumber.SetZoom( DIFFICULTY_ZOOM );
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m_textDifficultyNumber.EnableShadow( false );
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SET_XY_AND_ON_COMMAND( &m_textDifficultyNumber );
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this->AddChild( &m_textDifficultyNumber );
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m_textModifiers.SetName( "Modifiers" );
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m_textModifiers.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textModifiers.SetXY( MODIFIERS_X, MODIFIERS_Y );
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m_textModifiers.SetZoom( MODIFIERS_ZOOM );
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m_textModifiers.SetHorizAlign( (Actor::HorizAlign)MODIFIERS_HORIZ_ALIGN );
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m_textModifiers.EnableShadow( false );
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SET_XY_AND_ON_COMMAND( &m_textModifiers );
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this->AddChild( &m_textModifiers );
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}
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@@ -25,12 +25,13 @@ class Steps;
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class CourseEntryDisplay : public ActorFrame
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{
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public:
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CourseEntryDisplay();
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void Load();
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void LoadFromSongAndNotes( int iNum, Song* pSong, Steps* pNotes, CString sModifiers );
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void LoadFromDifficulty( int iNum, Difficulty dc, CString sModifiers );
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void LoadFromMeterRange( int iNum, int iLow, int iHigh, CString sModifiers );
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private:
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Sprite m_sprFrame;
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BitmapText m_textNumber;
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TextBanner m_TextBanner;
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