2003-02-17 02:45:30 +00:00
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#include "global.h"
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#include "CourseContentsList.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "Course.h"
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#include "SongManager.h"
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#include "ThemeManager.h"
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2003-08-03 00:13:55 +00:00
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#include "Steps.h"
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2003-02-17 02:45:30 +00:00
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#include "GameState.h"
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2004-06-28 07:26:00 +00:00
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#include "Style.h"
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2003-11-07 20:46:04 +00:00
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#include "RageTexture.h"
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2005-04-10 23:42:47 +00:00
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#include "CourseEntryDisplay.h"
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2003-02-17 02:45:30 +00:00
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2005-04-10 23:42:47 +00:00
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const int MAX_VISIBLE_ITEMS = 5;
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const int MAX_ITEMS = MAX_VISIBLE_ITEMS+2;
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2003-02-17 02:45:30 +00:00
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CourseContentsList::CourseContentsList()
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{
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2005-04-10 23:42:47 +00:00
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for( int i=0; i<MAX_ITEMS; i++ )
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m_vpDisplay.push_back( new CourseEntryDisplay );
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}
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2003-02-17 02:45:30 +00:00
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2005-04-10 23:42:47 +00:00
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CourseContentsList::~CourseContentsList()
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{
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FOREACH( CourseEntryDisplay*, m_vpDisplay, d )
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delete *d;
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m_vpDisplay.clear();
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2005-03-30 17:42:41 +00:00
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}
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void CourseContentsList::Load()
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{
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FOREACH( CourseEntryDisplay*, m_vpDisplay, d )
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{
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(*d)->SetName( "CourseEntryDisplay" );
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(*d)->Load();
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(*d)->SetUseZBuffer( true );
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2003-11-16 21:44:42 +00:00
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}
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2003-02-17 02:45:30 +00:00
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}
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2004-06-03 08:22:02 +00:00
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void CourseContentsList::SetFromGameState()
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{
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RemoveAllChildren();
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2003-02-17 02:45:30 +00:00
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2004-05-23 00:53:20 +00:00
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// FIXME: Is there a better way to handle when players don't have
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// the same number of TrailEntries?
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2004-05-25 20:47:49 +00:00
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// They have to have the same number, and of the same songs, or gameplay
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// isn't going to line up.
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2004-06-06 19:43:31 +00:00
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Trail* pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
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if( pMasterTrail == NULL )
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return;
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unsigned uNumEntriesToShow = min( pMasterTrail->m_vEntries.size(), m_vpDisplay.size() );
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2004-06-03 08:22:02 +00:00
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for( int i=0; i<(int)uNumEntriesToShow; i++ )
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2003-02-17 02:45:30 +00:00
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{
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CourseEntryDisplay &d = *m_vpDisplay[i];
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this->AddChild( &d );
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2004-06-06 19:43:31 +00:00
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2004-06-03 20:49:10 +00:00
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const TrailEntry* pte[NUM_PLAYERS];
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ZERO( pte );
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2004-05-23 00:53:20 +00:00
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FOREACH_EnabledPlayer(pn)
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{
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Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
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if( pTrail == NULL )
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continue; // skip
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2004-06-06 20:27:52 +00:00
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if( unsigned(i) < pTrail->m_vEntries.size() )
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pte[pn] = &pTrail->m_vEntries[i];
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}
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d.LoadFromTrailEntry( (int)(truncf(m_fItemAtPosition0InList))+i+1, pte );
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}
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bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
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this->Load2(
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(float)MAX_VISIBLE_ITEMS,
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m_vpDisplay[0]->GetUnzoomedWidth(),
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m_vpDisplay[0]->GetUnzoomedHeight(),
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bLoop,
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0.7f,
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0.7f );
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this->SetCurrentAndDestinationItem( (MAX_VISIBLE_ITEMS-1)/2 );
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if( bLoop )
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{
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SetPauseCountdownSeconds( 1.5f );
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this->SetDestinationItem( MAX_ITEMS+1 ); // loop forever
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2003-02-17 02:45:30 +00:00
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}
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}
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void CourseContentsList::TweenInAfterChangedCourse()
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{
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/*
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m_fItemAtTopOfList = 0;
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m_fTimeUntilScroll = 3;
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2005-04-10 23:42:47 +00:00
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for( int i=0; i<m_fItemAtPosition0InList; i++ )
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{
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CourseEntryDisplay& display = m_CourseContentDisplays[i];
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display.StopTweening();
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display.SetXY( 0, -((MAX_VISIBLE_CONTENTS-1)/2) * float(CONTENTS_BAR_HEIGHT) );
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display.BeginTweening( i*0.1f );
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display.SetY( (-(MAX_VISIBLE_CONTENTS-1)/2 + i) * float(CONTENTS_BAR_HEIGHT) );
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}
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*/
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2003-02-17 02:45:30 +00:00
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}
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2004-06-07 21:14:03 +00:00
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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