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itgmania212121/stepmania/src/PlayerOptions.h
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#ifndef PLAYEROPTIONS_H
#define PLAYEROPTIONS_H
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/*
-----------------------------------------------------------------------------
Class: PlayerOptions
Desc: Per-player options that are not saved between sessions.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
struct PlayerOptions
{
PlayerOptions() { Init(); };
void Init();
void Approach( const PlayerOptions& other, float fDeltaSeconds );
CString GetString();
void FromString( CString sOptions );
void ChooseRandomMofifiers();
enum Accel {
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ACCEL_BOOST,
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ACCEL_BRAKE,
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ACCEL_WAVE,
ACCEL_EXPAND,
ACCEL_BOOMERANG,
NUM_ACCELS
};
enum Effect {
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EFFECT_DRUNK,
EFFECT_DIZZY,
EFFECT_MINI,
EFFECT_FLIP,
EFFECT_TORNADO,
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EFFECT_BUMPY,
NUM_EFFECTS
};
enum Appearance {
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APPEARANCE_HIDDEN,
APPEARANCE_SUDDEN,
APPEARANCE_STEALTH,
APPEARANCE_BLINK,
APPEARANCE_RANDOMVANISH,
NUM_APPEARANCES
};
enum Turn {
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TURN_NONE=0,
TURN_MIRROR,
TURN_LEFT,
TURN_RIGHT,
TURN_SHUFFLE,
TURN_SUPER_SHUFFLE,
NUM_TURNS
};
enum Transform {
TRANSFORM_NONE=0,
TRANSFORM_LITTLE,
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TRANSFORM_WIDE,
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TRANSFORM_BIG,
TRANSFORM_QUICK,
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TRANSFORM_SKIPPY,
NUM_TRANSFORMS
};
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bool m_bTimeSpacing; // instead of Beat spacing
float m_fScrollSpeed; // used if !m_bTimeSpacing
float m_fScrollBPM; // used if m_bTimeSpacing
float m_fAccels[NUM_ACCELS];
float m_fEffects[NUM_EFFECTS];
float m_fAppearances[NUM_APPEARANCES];
float m_fReverseScroll;
float m_fDark;
Turn m_Turn;
Transform m_Transform;
bool m_bHoldNotes;
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bool m_bTimingAssist;
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float m_fPerspectiveTilt; // -1 = near, 0 = overhead, +1 = space
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CString m_sPositioning; /* The current positioning mode, or empty to use the normal positions. */
CString m_sNoteSkin;
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void NextAccel();
void NextEffect();
void NextAppearance();
void NextTurn();
void NextTransform();
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void NextPerspective();
Accel GetFirstAccel();
Effect GetFirstEffect();
Appearance GetFirstAppearance();
void SetOneAccel( Accel a );
void SetOneEffect( Effect e );
void SetOneAppearance( Appearance a );
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};
#endif