2002-11-16 08:07:38 +00:00
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#ifndef PLAYEROPTIONS_H
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#define PLAYEROPTIONS_H
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2002-07-27 19:29:51 +00:00
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/*
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-----------------------------------------------------------------------------
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Class: PlayerOptions
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Desc: Per-player options that are not saved between sessions.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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2003-02-26 23:26:57 +00:00
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/* nonstandard extension used : nameless struct/union
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* It is, in fact, nonstandard. G++ 3.x can handle it. 2.95.x can not. XXX */
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#if defined(_MSC_VER)
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#pragma warning (push)
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#pragma warning (disable : 4201)
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#endif
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2002-07-27 19:29:51 +00:00
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struct PlayerOptions
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{
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PlayerOptions() { Init(); };
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void Init();
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void Approach( const PlayerOptions& other, float fDeltaSeconds );
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CString GetString();
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void FromString( CString sOptions );
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void ChooseRandomMofifiers();
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enum Accel {
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2003-01-25 11:05:12 +00:00
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ACCEL_BOOST,
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ACCEL_LAND,
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ACCEL_WAVE,
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ACCEL_EXPAND,
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ACCEL_BOOMERANG,
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2003-02-26 23:26:57 +00:00
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NUM_ACCELS
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};
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enum Effect {
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2002-09-30 02:19:02 +00:00
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EFFECT_DRUNK,
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EFFECT_DIZZY,
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EFFECT_SPACE,
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EFFECT_MINI,
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EFFECT_FLIP,
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EFFECT_TORNADO,
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2003-02-26 23:26:57 +00:00
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NUM_EFFECTS
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2002-09-02 21:59:58 +00:00
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};
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enum Appearance {
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APPEARANCE_HIDDEN,
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APPEARANCE_SUDDEN,
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APPEARANCE_STEALTH,
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APPEARANCE_BLINK,
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2003-02-26 23:26:57 +00:00
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NUM_APPEARANCES
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};
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enum Turn {
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TURN_NONE=0,
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TURN_MIRROR,
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TURN_LEFT,
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TURN_RIGHT,
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TURN_SHUFFLE,
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TURN_SUPER_SHUFFLE,
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NUM_TURNS
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};
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2003-02-16 20:27:53 +00:00
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enum Transform {
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TRANSFORM_NONE=0,
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TRANSFORM_LITTLE,
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2003-02-19 22:58:14 +00:00
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TRANSFORM_WIDE,
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2003-02-20 00:57:52 +00:00
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TRANSFORM_BIG,
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TRANSFORM_QUICK,
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2003-03-13 09:25:57 +00:00
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TRANSFORM_SKIPPY,
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2003-02-16 20:27:53 +00:00
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NUM_TRANSFORMS
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};
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2002-07-27 19:29:51 +00:00
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2003-02-26 23:26:57 +00:00
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float m_fScrollSpeed;
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float m_fAccels[NUM_ACCELS];
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float m_fEffects[NUM_EFFECTS];
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float m_fAppearances[NUM_APPEARANCES];
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float m_fReverseScroll;
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float m_fDark;
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Turn m_Turn;
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Transform m_Transform;
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bool m_bHoldNotes;
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void NextAccel();
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void NextEffect();
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void NextAppearance();
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void NextTurn();
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void NextTransform();
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Accel GetFirstAccel();
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Effect GetFirstEffect();
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Appearance GetFirstAppearance();
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void SetOneAccel( Accel a );
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void SetOneEffect( Effect e );
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void SetOneAppearance( Appearance a );
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2002-07-27 19:29:51 +00:00
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};
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2002-11-16 08:07:38 +00:00
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#endif
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