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itgmania212121/stepmania/src/ScreenInputOptions.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenInputOptions
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenInputOptions.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
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#include "RageSoundManager.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "StepMania.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "ThemeManager.h"
enum {
IO_IGNORE_AXES = 0,
IO_DEDICATED_MENU_BUTTONS,
IO_AUTOPLAY,
IO_DELAYED_ESCAPE,
IO_OPTIONS_NAVIGATION,
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IO_WHEEL_SPEED,
NUM_INPUT_OPTIONS_LINES
};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "key/joy config",
* preferably alongside button configuration. */
OptionRowData g_InputOptionsLines[NUM_INPUT_OPTIONS_LINES] = {
{ "Ignore\nJoy Axes", 2, {"OFF","ON (for NTPad or DirectPad)"} },
{ "Menu\nButtons", 2, {"USE GAMEPLAY BUTTONS","ONLY DEDICATED BUTTONS"} },
{ "AutoPlay", 2, {"OFF","ON"} },
{ "Back\nDelayed", 2, {"INSTANT","HOLD"} },
{ "Options\nNavigation",2, {"SM STYLE","ARCADE STYLE"} },
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{ "Wheel\nSpeed", 4, {"SLOW","NORMAL","FAST","REALLY FAST"} },
};
ScreenInputOptions::ScreenInputOptions() :
ScreenOptions(
THEME->GetPathTo("BGAnimations","input options"),
THEME->GetPathTo("Graphics","input options page"),
THEME->GetPathTo("Graphics","input options top edge")
)
{
LOG->Trace( "ScreenInputOptions::ScreenInputOptions()" );
// fill g_InputOptionsLines with explanation text
for( int i=0; i<NUM_INPUT_OPTIONS_LINES; i++ )
{
CString sLineName = g_InputOptionsLines[i].szTitle;
sLineName.Replace("\n","");
sLineName.Replace(" ","");
strcpy( g_InputOptionsLines[i].szExplanation, THEME->GetMetric("ScreenInputOptions",sLineName) );
}
Init(
INPUTMODE_BOTH,
g_InputOptionsLines,
NUM_INPUT_OPTIONS_LINES,
false );
m_Menu.StopTimer();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","input options music") );
}
void ScreenInputOptions::ImportOptions()
{
m_iSelectedOption[0][IO_IGNORE_AXES] = PREFSMAN->m_bIgnoreJoyAxes ? 1:0;
m_iSelectedOption[0][IO_DEDICATED_MENU_BUTTONS] = PREFSMAN->m_bOnlyDedicatedMenuButtons ? 1:0;
m_iSelectedOption[0][IO_AUTOPLAY] = PREFSMAN->m_bAutoPlay;
m_iSelectedOption[0][IO_DELAYED_ESCAPE] = PREFSMAN->m_bDelayedEscape ? 1:0;
m_iSelectedOption[0][IO_OPTIONS_NAVIGATION] = PREFSMAN->m_bArcadeOptionsNavigation ? 1:0;
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m_iSelectedOption[0][IO_WHEEL_SPEED] =
(PREFSMAN->m_iMusicWheelSwitchSpeed <= 5)? 0:
(PREFSMAN->m_iMusicWheelSwitchSpeed <= 10)? 1:
(PREFSMAN->m_iMusicWheelSwitchSpeed <= 15)? 2:3;
}
void ScreenInputOptions::ExportOptions()
{
PREFSMAN->m_bIgnoreJoyAxes = m_iSelectedOption[0][IO_IGNORE_AXES] == 1;
PREFSMAN->m_bOnlyDedicatedMenuButtons= m_iSelectedOption[0][IO_DEDICATED_MENU_BUTTONS] == 1;
PREFSMAN->m_bDelayedEscape = m_iSelectedOption[0][IO_DELAYED_ESCAPE] == 1;
PREFSMAN->m_bAutoPlay = m_iSelectedOption[0][IO_AUTOPLAY] == 1;
PREFSMAN->m_bArcadeOptionsNavigation= m_iSelectedOption[0][IO_OPTIONS_NAVIGATION] == 1;
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switch(m_iSelectedOption[0][IO_WHEEL_SPEED])
{
case 0: PREFSMAN->m_iMusicWheelSwitchSpeed = 5; break;
case 1: PREFSMAN->m_iMusicWheelSwitchSpeed = 10; break;
case 2: PREFSMAN->m_iMusicWheelSwitchSpeed = 15; break;
case 3: PREFSMAN->m_iMusicWheelSwitchSpeed = 25; break;
default: ASSERT(0);
}
}
void ScreenInputOptions::GoToPrevState()
{
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
void ScreenInputOptions::GoToNextState()
{
PREFSMAN->SaveGlobalPrefsToDisk();
GoToPrevState();
}