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itgmania212121/src/BitmapText.h
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/* BitmapText - An actor that holds a Font and draws text to the screen. */
#ifndef BITMAP_TEXT_H
#define BITMAP_TEXT_H
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#include "Actor.h"
#include <map>
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class RageTexture;
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class Font;
struct FontPageTextures;
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class BitmapText : public Actor
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{
public:
BitmapText();
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BitmapText( const BitmapText &cpy );
BitmapText &operator=(const BitmapText &cpy);
virtual ~BitmapText();
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virtual void LoadFromNode( const XNode* pNode );
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virtual BitmapText *Copy() const;
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bool LoadFromFont( const RString& sFontName );
bool LoadFromTextureAndChars( const RString& sTexturePath, const RString& sChars );
virtual void SetText( const RString& sText, const RString& sAlternateText = "", int iWrapWidthPixels = -1 );
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void SetVertSpacing( int iSpacing );
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void SetMaxWidth( float fMaxWidth );
void SetMaxHeight( float fMaxHeight );
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void SetWrapWidthPixels( int iWrapWidthPixels );
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void CropToWidth( int iWidthInSourcePixels );
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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void SetUppercase( bool b );
void SetRainbowScroll( bool b ) { m_bRainbowScroll = b; }
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void SetJitter( bool b ) { m_bJitter = b; }
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void SetHorizAlign( float f );
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void SetStrokeColor( RageColor c ) { m_StrokeColor = c; }
RageColor GetStrokeColor() { return m_StrokeColor; }
void GetLines( vector<wstring> &wTextLines ) const { wTextLines = m_wTextLines; }
const vector<wstring> &GetLines() const { return m_wTextLines; }
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RString GetText() const { return m_sText; }
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/* Return true if the string 's' will use an alternate string, if available. */
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bool StringWillUseAlternate( const RString& sText, const RString& sAlternateText ) const;
struct Attribute
{
Attribute() : length(-1) { }
int length;
RageColor diffuse[4];
RageColor glow;
void FromStack( lua_State *L, int iPos );
};
Attribute GetDefaultAttribute() const;
void AddAttribute( size_t iPos, const Attribute &attr );
void ClearAttributes();
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//
// Commands
//
virtual void PushSelf( lua_State *L );
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protected:
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Font *m_pFont;
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bool m_bUppercase;
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RString m_sText;
vector<wstring> m_wTextLines;
vector<int> m_iLineWidths; // in source pixels
int m_iWrapWidthPixels; // -1 = no wrap
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float m_fMaxWidth; // 0 = no max
float m_fMaxHeight; // 0 = no max
bool m_bRainbowScroll;
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bool m_bJitter;
int m_iVertSpacing;
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vector<RageSpriteVertex> m_aVertices;
vector<FontPageTextures*> m_vpFontPageTextures;
map<size_t, Attribute> m_mAttributes;
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bool m_bHasGlowAttribute;
RageColor m_StrokeColor;
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// recalculate the items in SetText()
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void BuildChars();
void DrawChars( bool bUseStrokeTexture );
void UpdateBaseZoom();
private:
void SetTextInternal();
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};
#endif
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/*
* (c) 2001-2007 Chris Danford, Charles Lohr, Steve Checkoway
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* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/