cleanup
(I'm ambivalent about aligning blocks of variables like this and frequently don't bother, but if a block is going to do it, it should be consistent within the block.)
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@@ -78,7 +78,7 @@ protected:
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vector<RageSpriteVertex> m_aVertices;
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vector<RageTexture *> m_pTextures;
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map<size_t, Attribute> m_mAttributes;
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bool m_bHasGlowAttribute;
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bool m_bHasGlowAttribute;
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// recalculate the items in SetText()
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void BuildChars();
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