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itgmania212121/stepmania/src/ScreenCaution.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: ScreenCaution
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Desc: Screen that displays while resources are being loaded.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
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-----------------------------------------------------------------------------
*/
#include "ScreenCaution.h"
#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "AnnouncerManager.h"
#include "GameState.h"
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#include "RageSoundManager.h"
#include "ThemeManager.h"
#define NEXT_SCREEN THEME->GetMetric("ScreenCaution","NextScreen")
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
ScreenCaution::ScreenCaution()
{
GAMESTATE->m_bPlayersCanJoin = true;
if(!PREFSMAN->m_bShowDontDie)
{
this->SendScreenMessage( SM_GoToNextScreen, 0.f );
return;
}
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenCaution background") );
this->AddChild( &m_Background );
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m_In.Load( THEME->GetPathTo("BGAnimations","ScreenCaution in") );
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m_In.StartTransitioning( SM_DoneOpening );
this->AddChild( &m_In );
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m_Out.Load( THEME->GetPathTo("BGAnimations","ScreenCaution out") );
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this->AddChild( &m_Out );
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m_Back.Load( THEME->GetPathTo("BGAnimations","Common back") );
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this->AddChild( &m_Back );
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this->SendScreenMessage( SM_StartClosing, 3 );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenCaution music") );
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}
void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
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PlayerNumber pn = MenuI.player;
if( MenuI.IsValid() && pn!=PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
{
GAMESTATE->m_bSideIsJoined[pn] = true;
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
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SCREENMAN->RefreshCreditsMessages();
return; // don't fall though
}
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
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return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_StartClosing:
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if( !m_Out.IsTransitioning() )
m_Out.StartTransitioning( SM_GoToNextScreen );
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break;
case SM_DoneOpening:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
}
}
void ScreenCaution::MenuStart( PlayerNumber pn )
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{
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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void ScreenCaution::MenuBack( PlayerNumber pn )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
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this->ClearMessageQueue();
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common back") );
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}