2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-05-20 08:59:37 +00:00
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/*
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-----------------------------------------------------------------------------
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2002-08-13 23:26:46 +00:00
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Class: ScreenCaution
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2002-05-20 08:59:37 +00:00
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2002-08-13 23:26:46 +00:00
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Desc: Screen that displays while resources are being loaded.
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2002-05-20 08:59:37 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-08-13 23:26:46 +00:00
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Chris Danford
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2002-05-20 08:59:37 +00:00
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-----------------------------------------------------------------------------
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*/
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#include "ScreenCaution.h"
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#include "GameConstantsAndTypes.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-05-20 08:59:37 +00:00
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#include "AnnouncerManager.h"
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2002-08-13 23:26:46 +00:00
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#include "GameState.h"
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2003-01-02 07:54:28 +00:00
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#include "RageSoundManager.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2002-08-13 23:26:46 +00:00
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2002-08-27 03:59:22 +00:00
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#define NEXT_SCREEN THEME->GetMetric("ScreenCaution","NextScreen")
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2002-05-20 08:59:37 +00:00
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
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const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
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ScreenCaution::ScreenCaution()
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{
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2002-08-13 23:26:46 +00:00
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GAMESTATE->m_bPlayersCanJoin = true;
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2002-12-15 10:07:27 +00:00
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if(!PREFSMAN->m_bShowDontDie)
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{
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this->SendScreenMessage( SM_GoToNextScreen, 0.f );
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return;
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}
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2003-03-09 00:55:49 +00:00
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenCaution background") );
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2002-09-23 07:35:47 +00:00
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this->AddChild( &m_Background );
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2002-05-20 08:59:37 +00:00
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2003-03-09 00:55:49 +00:00
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m_In.Load( THEME->GetPathTo("BGAnimations","ScreenCaution in") );
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2003-03-05 08:48:35 +00:00
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m_In.StartTransitioning( SM_DoneOpening );
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this->AddChild( &m_In );
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2002-05-20 08:59:37 +00:00
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2003-03-09 00:55:49 +00:00
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m_Out.Load( THEME->GetPathTo("BGAnimations","ScreenCaution out") );
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2003-03-05 08:48:35 +00:00
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this->AddChild( &m_Out );
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2003-03-09 00:55:49 +00:00
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m_Back.Load( THEME->GetPathTo("BGAnimations","Common back") );
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2003-03-05 08:48:35 +00:00
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this->AddChild( &m_Back );
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2002-08-20 07:58:19 +00:00
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2002-08-25 19:00:12 +00:00
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this->SendScreenMessage( SM_StartClosing, 3 );
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2002-08-27 16:53:25 +00:00
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2003-03-09 00:55:49 +00:00
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenCaution music") );
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2002-05-20 08:59:37 +00:00
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}
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void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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2003-03-05 08:48:35 +00:00
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PlayerNumber pn = MenuI.player;
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if( MenuI.IsValid() && pn!=PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
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{
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GAMESTATE->m_bSideIsJoined[pn] = true;
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2003-03-09 00:55:49 +00:00
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
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2003-03-05 08:48:35 +00:00
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SCREENMAN->RefreshCreditsMessages();
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return; // don't fall though
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}
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
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2002-05-20 08:59:37 +00:00
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_StartClosing:
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2003-03-05 08:48:35 +00:00
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if( !m_Out.IsTransitioning() )
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m_Out.StartTransitioning( SM_GoToNextScreen );
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2002-05-20 08:59:37 +00:00
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break;
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case SM_DoneOpening:
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2003-01-02 08:13:34 +00:00
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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2002-05-20 08:59:37 +00:00
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break;
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2002-08-27 23:31:41 +00:00
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case SM_GoToPrevScreen:
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2002-08-27 03:59:22 +00:00
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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2002-08-20 07:58:19 +00:00
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break;
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2002-08-27 03:59:22 +00:00
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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2002-05-20 08:59:37 +00:00
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break;
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}
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}
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2002-09-04 03:49:08 +00:00
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void ScreenCaution::MenuStart( PlayerNumber pn )
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2002-05-20 08:59:37 +00:00
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{
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2003-03-05 08:48:35 +00:00
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m_Out.StartTransitioning( SM_GoToNextScreen );
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2002-05-20 08:59:37 +00:00
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}
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2002-08-20 07:58:19 +00:00
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2002-09-04 03:49:08 +00:00
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void ScreenCaution::MenuBack( PlayerNumber pn )
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2002-08-20 07:58:19 +00:00
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{
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2003-03-05 08:48:35 +00:00
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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2002-08-20 08:29:55 +00:00
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return;
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2002-08-20 07:58:19 +00:00
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this->ClearMessageQueue();
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2003-03-05 08:48:35 +00:00
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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2003-03-09 00:55:49 +00:00
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common back") );
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2002-08-20 07:58:19 +00:00
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}
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