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itgmania212121/stepmania/src/NoteDataWithScoring.h
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#ifndef NOTEDATAWITHSCORING_H
#define NOTEDATAWITHSCORING_H
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/*
-----------------------------------------------------------------------------
Class: NoteDataWithScoring
Desc: NoteData with scores for each TapNote and HoldNote
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "NoteData.h"
#include "PlayerNumber.h"
#include <map>
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class RowTrack: public pair<int,int>
{
public:
RowTrack( const HoldNote &hn ): pair<int,int>( hn.iEndRow, hn.iTrack ) { }
};
struct HoldNoteResult
{
HoldNoteScore hns;
/* 1.0 means this HoldNote has full life.
* 0.0 means this HoldNote is dead
* When this value hits 0.0 for the first time, m_HoldScore becomes HSS_NG.
* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HSS_OK. */
float fLife;
/* Last index where fLife was greater than 0. If the tap was missed, this will
* be the first index of the hold. */
int iLastHeldRow;
HoldNoteResult()
{
hns = HNS_NONE;
fLife = 1.0f;
iLastHeldRow = 0;
}
HoldNoteResult( const HoldNote &hn );
float GetLastHeldBeat() const { return NoteRowToBeat(iLastHeldRow); }
};
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class NoteDataWithScoring : public NoteData
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{
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// maintain this extra data in addition to the NoteData
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vector<TapNoteScore> m_TapNoteScores[MAX_NOTE_TRACKS];
map<RowTrack, HoldNoteResult> m_HoldNoteScores;
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/* Offset, in seconds, for each tap grade. Negative numbers mean the note
* was hit early; positive numbers mean it was hit late. These values are
* only meaningful for graded taps (m_TapNoteScores >= TNS_BOO). */
vector<float> m_TapNoteOffset[MAX_NOTE_TRACKS];
map<RowTrack, float> m_fHoldNoteLife;
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public:
NoteDataWithScoring();
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void Init();
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// statistics
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int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumNWithScore( TapNoteScore tns, int MinTaps, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetSuccessfulMines( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetSuccessfulHands( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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TapNoteScore GetTapNoteScore(unsigned track, unsigned row) const;
void SetTapNoteScore(unsigned track, unsigned row, TapNoteScore tns);
float GetTapNoteOffset(unsigned track, unsigned row) const;
void SetTapNoteOffset(unsigned track, unsigned row, float offset);
HoldNoteScore GetHoldNoteScore( const HoldNote &hn ) const;
void SetHoldNoteScore( const HoldNote &hn, HoldNoteScore hns );
float GetHoldNoteLife( const HoldNote &hn ) const;
void SetHoldNoteLife( const HoldNote &hn, float f );
const HoldNoteResult GetHoldNoteResult( const HoldNote &hn ) const;
HoldNoteResult *CreateHoldNoteResult( const HoldNote &hn );
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bool IsRowCompletelyJudged(unsigned row) const;
TapNoteScore MinTapNoteScore(unsigned row) const;
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int LastTapNoteScoreTrack(unsigned row) const;
TapNoteScore LastTapNoteScore(unsigned row) const;
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float GetActualRadarValue( RadarCategory rv, PlayerNumber pn, float fSongSeconds ) const;
private:
float GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualFreezeRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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};
#endif