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itgmania212121/stepmania/src/NoteDataWithScoring.h
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#ifndef NOTEDATAWITHSCORING_H
#define NOTEDATAWITHSCORING_H
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/*
-----------------------------------------------------------------------------
Class: NoteDataWithScoring
Desc: NoteData with scores for each TapNote and HoldNote
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "NoteData.h"
struct NoteDataWithScoring : public NoteData
{
NoteDataWithScoring();
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void Init(int taps=0, int holds=0);
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// maintain this extra data in addition to the NoteData
TapNoteScore m_TapNoteScores[MAX_NOTE_TRACKS][MAX_TAP_NOTE_ROWS];
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vector<HoldNoteScore> m_HoldNoteScores;
/* 1.0 means this HoldNote has full life.
* 0.0 means this HoldNote is dead
* When this value hits 0.0 for the first time, m_HoldScore becomes HSS_NG.
* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HSS_OK. */
vector<float> m_fHoldNoteLife;
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// statistics
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int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumDoublesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
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inline bool IsRowComplete( int index )
{
for( int t=0; t<m_iNumTracks; t++ )
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if( GetTapNote(t, index) != TAP_EMPTY && m_TapNoteScores[t][index] < TNS_GREAT )
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return false;
return true;
}
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float GetActualRadarValue( RadarCategory rv, float fSongSeconds )
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{
switch( rv )
{
case RADAR_STREAM: return GetActualStreamRadarValue( fSongSeconds ); break;
case RADAR_VOLTAGE: return GetActualVoltageRadarValue( fSongSeconds ); break;
case RADAR_AIR: return GetActualAirRadarValue( fSongSeconds ); break;
case RADAR_FREEZE: return GetActualFreezeRadarValue( fSongSeconds ); break;
case RADAR_CHAOS: return GetActualChaosRadarValue( fSongSeconds ); break;
default: ASSERT(0); return 0;
}
};
float GetActualStreamRadarValue( float fSongSeconds );
float GetActualVoltageRadarValue( float fSongSeconds );
float GetActualAirRadarValue( float fSongSeconds );
float GetActualFreezeRadarValue( float fSongSeconds );
float GetActualChaosRadarValue( float fSongSeconds );
};
#endif