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itgmania212121/stepmania/src/BitmapText.h
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#pragma once
/*
-----------------------------------------------------------------------------
File: BitmapText
Desc: An actor that holds a Font and draws text to the screen.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
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#include "Sprite.h"
#include "Font.h"
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const int MAX_TEXT_LINES = 40;
const int MAX_TEXT_CHARS = 2000;
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class BitmapText : public Actor
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{
protected:
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public:
BitmapText();
virtual ~BitmapText();
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bool LoadFromFont( CString sFontName );
bool LoadFromNumbers( CString sTexturePath ) { return LoadFromTextureAndChars(sTexturePath,"0123456789%. :x"); };
bool LoadFromTextureAndChars( CString sTexturePath, CString sChars );
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void SetText( CString sText );
int GetWidestLineWidthInSourcePixels() { return m_iWidestLineWidth; };
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void CropToWidth( int iWidthInSourcePixels );
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virtual void DrawPrimitives();
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void TurnRainbowOn() { m_bRainbow = true; };
void TurnRainbowOff() { m_bRainbow = false; };
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public:
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CString m_sFontFilePath;
Font* m_pFont;
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protected:
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// recalculate the items below on SetText()
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char m_szText[MAX_TEXT_CHARS];
char* m_szTextLines[MAX_TEXT_LINES]; // pointers into m_szText
int m_iLineLengths[MAX_TEXT_LINES]; // in characters
int m_iNumLines;
int m_iLineWidths[MAX_TEXT_LINES]; // in source pixels
int m_iWidestLineWidth; // in source pixels
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bool m_bRainbow;
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};