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itgmania212121/stepmania/src/MenuTimer.cpp
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#include "global.h"
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#include "MenuTimer.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
#include "ThemeManager.h"
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#include "Font.h"
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#include "GameSoundManager.h"
#include "ThemeMetric.h"
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static const ThemeMetric<int> WARNING_START ("MenuTimer","WarningStart");
static const ThemeMetric<int> WARNING_BEEP_START ("MenuTimer","WarningBeepStart");
#define WARNING_COMMAND(i) THEME->GetMetricA ("MenuTimer", ssprintf("WarningCommand%i",i))
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static const ThemeMetric<apActorCommands> ON_COMMAND ("MenuTimer","OnCommand");
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static const int TIMER_SECONDS = 99;
static const int MAX_STALL_SECONDS = 30;
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MenuTimer::MenuTimer()
{
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m_fStallSeconds = 0;
m_fStallSecondsLeft = MAX_STALL_SECONDS;
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m_bPaused = false;
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m_textDigit1.LoadFromFont( THEME->GetPathF("MenuTimer","numbers") );
m_textDigit2.LoadFromFont( THEME->GetPathF("MenuTimer","numbers") );
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const float fCharWidth = (float) m_textDigit1.m_pFont->GetLineWidthInSourcePixels(L"0");
m_textDigit1.SetX( -fCharWidth/2 );
m_textDigit2.SetX( +fCharWidth/2 );
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this->AddChild( &m_textDigit1 );
this->AddChild( &m_textDigit2 );
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SetSeconds( TIMER_SECONDS );
m_soundBeep.Load( THEME->GetPathS("MenuTimer","tick") );
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}
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void MenuTimer::EnableStealth( bool bStealth )
{
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if( bStealth )
m_soundBeep.Unload(); // unload the sound
else
m_soundBeep.Load( THEME->GetPathS("MenuTimer","tick") ); // reload the sound
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m_textDigit1.SetHidden( bStealth );
m_textDigit2.SetHidden( bStealth );
}
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void MenuTimer::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
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if( m_bPaused )
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return;
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// run down the stall time if any
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if( m_fStallSeconds > 0 )
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m_fStallSeconds = max( m_fStallSeconds - fDeltaTime, 0 );
if( m_fStallSeconds > 0 )
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return;
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const float fOldSecondsLeft = m_fSecondsLeft;
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m_fSecondsLeft -= fDeltaTime;
CLAMP( m_fSecondsLeft, 0, 99 );
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const float fNewSecondsLeft = m_fSecondsLeft;
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const int iOldDisplay = (int)(fOldSecondsLeft + 0.99f);
const int iNewDisplay = (int)(fNewSecondsLeft + 0.99f);
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if( fOldSecondsLeft > 5.5 && fNewSecondsLeft < 5.5 ) // transition to below 5.5
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("hurry up") );
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if( iOldDisplay == iNewDisplay )
return;
SetText( iNewDisplay );
if( iNewDisplay <= WARNING_START )
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{
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m_textDigit1.RunCommands( WARNING_COMMAND(iNewDisplay) );
m_textDigit2.RunCommands( WARNING_COMMAND(iNewDisplay) );
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}
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if( iNewDisplay == 0 )
{
Stop();
SCREENMAN->PostMessageToTopScreen( SM_MenuTimer, 0 );
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m_textDigit1.SetEffectNone();
m_textDigit2.SetEffectNone();
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}
if( iNewDisplay <= WARNING_BEEP_START )
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{
if( m_soundBeep.IsLoaded() )
m_soundBeep.Play();
}
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}
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void MenuTimer::Pause()
{
m_bPaused = true;
}
void MenuTimer::Stop()
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{
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/* Don't call SetSeconds if we're already at 0: let the existing tweens finish. */
if( m_fSecondsLeft >= 1 )
SetSeconds( 0 );
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Pause();
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}
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void MenuTimer::Disable()
{
SetSeconds( 99 );
Pause();
}
void MenuTimer::Stall()
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{
/* Max amount of stall time we'll use: */
const float Amt = min( 0.5f, m_fStallSecondsLeft );
/* Amount of stall time to add: */
const float ToAdd = Amt - m_fStallSeconds;
m_fStallSeconds += ToAdd;
m_fStallSecondsLeft -= ToAdd;
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}
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void MenuTimer::SetSeconds( int iSeconds )
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{
m_fSecondsLeft = (float)iSeconds;
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CLAMP( m_fSecondsLeft, 0, 99 );
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m_textDigit1.RunCommands( ON_COMMAND );
m_textDigit2.RunCommands( ON_COMMAND );
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SetText( iSeconds );
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}
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void MenuTimer::Start()
{
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m_bPaused = false;
}
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void MenuTimer::SetText( int iSeconds )
{
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const int iDigit1 = (int)(iSeconds)/10;
const int iDigit2 = (int)(iSeconds)%10;
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m_textDigit1.SetText( ssprintf("%d",iDigit1) );
m_textDigit2.SetText( ssprintf("%d",iDigit2) );
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}
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/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/