2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-05-27 08:23:27 +00:00
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#include "MenuTimer.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-05-27 08:23:27 +00:00
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#include "ScreenManager.h"
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2002-07-11 19:02:26 +00:00
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#include "AnnouncerManager.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2002-12-29 22:54:55 +00:00
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#include "Font.h"
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2004-07-08 00:10:34 +00:00
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#include "GameSoundManager.h"
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2004-11-06 23:13:47 +00:00
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#include "ThemeMetric.h"
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2002-05-27 08:23:27 +00:00
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2004-11-06 23:13:47 +00:00
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static const ThemeMetric<int> WARNING_START ("MenuTimer","WarningStart");
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static const ThemeMetric<int> WARNING_BEEP_START ("MenuTimer","WarningBeepStart");
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#define WARNING_COMMAND(i) THEME->GetMetricA ("MenuTimer", ssprintf("WarningCommand%i",i))
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2005-01-26 11:21:43 +00:00
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static const ThemeMetric<apActorCommands> ON_COMMAND ("MenuTimer","OnCommand");
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2003-12-03 03:03:54 +00:00
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static const int TIMER_SECONDS = 99;
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static const int MAX_STALL_SECONDS = 30;
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2002-05-27 08:23:27 +00:00
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MenuTimer::MenuTimer()
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{
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m_fStallSeconds = 0;
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m_fStallSecondsLeft = MAX_STALL_SECONDS;
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m_bPaused = false;
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2002-05-27 08:23:27 +00:00
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2005-02-06 03:28:22 +00:00
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m_textDigit1.LoadFromFont( THEME->GetPathF("MenuTimer","numbers") );
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m_textDigit2.LoadFromFont( THEME->GetPathF("MenuTimer","numbers") );
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2002-09-29 05:06:18 +00:00
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const float fCharWidth = (float) m_textDigit1.m_pFont->GetLineWidthInSourcePixels(L"0");
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m_textDigit1.SetX( -fCharWidth/2 );
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m_textDigit2.SetX( +fCharWidth/2 );
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this->AddChild( &m_textDigit1 );
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2002-09-02 21:59:58 +00:00
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this->AddChild( &m_textDigit2 );
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2002-05-28 20:01:22 +00:00
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2003-11-07 21:33:27 +00:00
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SetSeconds( TIMER_SECONDS );
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2005-02-06 03:28:22 +00:00
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m_soundBeep.Load( THEME->GetPathS("MenuTimer","tick") );
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}
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void MenuTimer::EnableStealth( bool bStealth )
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{
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if( bStealth )
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m_soundBeep.Unload(); // unload the sound
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else
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2005-02-06 03:28:22 +00:00
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m_soundBeep.Load( THEME->GetPathS("MenuTimer","tick") ); // reload the sound
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2003-11-07 21:33:27 +00:00
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m_textDigit1.SetHidden( bStealth );
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m_textDigit2.SetHidden( bStealth );
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2002-09-13 18:06:36 +00:00
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}
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void MenuTimer::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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if( m_bPaused )
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return;
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2003-03-11 21:33:11 +00:00
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// run down the stall time if any
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if( m_fStallSeconds > 0 )
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m_fStallSeconds = max( m_fStallSeconds - fDeltaTime, 0 );
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if( m_fStallSeconds > 0 )
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return;
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const float fOldSecondsLeft = m_fSecondsLeft;
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m_fSecondsLeft -= fDeltaTime;
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CLAMP( m_fSecondsLeft, 0, 99 );
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const float fNewSecondsLeft = m_fSecondsLeft;
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const int iOldDisplay = (int)(fOldSecondsLeft + 0.99f);
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const int iNewDisplay = (int)(fNewSecondsLeft + 0.99f);
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2002-07-11 19:02:26 +00:00
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if( fOldSecondsLeft > 5.5 && fNewSecondsLeft < 5.5 ) // transition to below 5.5
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2003-07-26 23:05:16 +00:00
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("hurry up") );
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if( iOldDisplay == iNewDisplay )
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return;
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SetText( iNewDisplay );
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if( iNewDisplay <= WARNING_START )
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{
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m_textDigit1.RunCommands( WARNING_COMMAND(iNewDisplay) );
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m_textDigit2.RunCommands( WARNING_COMMAND(iNewDisplay) );
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}
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2003-11-07 21:33:27 +00:00
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if( iNewDisplay == 0 )
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{
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Stop();
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SCREENMAN->PostMessageToTopScreen( SM_MenuTimer, 0 );
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m_textDigit1.SetEffectNone();
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m_textDigit2.SetEffectNone();
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2003-11-07 21:33:27 +00:00
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}
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if( iNewDisplay <= WARNING_BEEP_START )
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{
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if( m_soundBeep.IsLoaded() )
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m_soundBeep.Play();
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}
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}
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2003-03-11 21:33:11 +00:00
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void MenuTimer::Pause()
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{
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m_bPaused = true;
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}
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void MenuTimer::Stop()
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{
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/* Don't call SetSeconds if we're already at 0: let the existing tweens finish. */
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if( m_fSecondsLeft >= 1 )
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SetSeconds( 0 );
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Pause();
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}
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void MenuTimer::Disable()
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{
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SetSeconds( 99 );
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Pause();
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}
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void MenuTimer::Stall()
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{
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/* Max amount of stall time we'll use: */
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const float Amt = min( 0.5f, m_fStallSecondsLeft );
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/* Amount of stall time to add: */
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const float ToAdd = Amt - m_fStallSeconds;
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m_fStallSeconds += ToAdd;
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m_fStallSecondsLeft -= ToAdd;
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}
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void MenuTimer::SetSeconds( int iSeconds )
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{
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m_fSecondsLeft = (float)iSeconds;
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2002-07-27 19:29:51 +00:00
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CLAMP( m_fSecondsLeft, 0, 99 );
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2002-08-20 21:00:56 +00:00
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2004-12-03 05:19:46 +00:00
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m_textDigit1.RunCommands( ON_COMMAND );
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m_textDigit2.RunCommands( ON_COMMAND );
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SetText( iSeconds );
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}
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2002-08-27 23:31:41 +00:00
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2003-03-11 21:33:11 +00:00
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void MenuTimer::Start()
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2002-08-27 23:31:41 +00:00
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{
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m_bPaused = false;
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2002-08-27 23:31:41 +00:00
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}
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2003-03-11 21:33:11 +00:00
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void MenuTimer::SetText( int iSeconds )
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{
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const int iDigit1 = (int)(iSeconds)/10;
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const int iDigit2 = (int)(iSeconds)%10;
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m_textDigit1.SetText( ssprintf("%d",iDigit1) );
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m_textDigit2.SetText( ssprintf("%d",iDigit2) );
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2003-03-17 23:24:00 +00:00
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}
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2004-06-07 21:14:03 +00:00
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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